Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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Well, I am dredging this up from the depths of the void.
I have received official permission from Modiphius for distributing a free dataset for Star Trek Adventures. Before putting it out there though, I would like to get 2 or three folks to put the dataset through it's paces to help me hunt down any obvious bugs I've missed or even UI type issues. (The output is one thing I know will have to work on, but I want to get opinions on improvements, etc too.) Any takers? (Just post here or PM me and I'll get with you asap. ) Working on - |
#11 |
Senior Member
Volunteer Data File Author
Join Date: Feb 2009
Posts: 173
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I'd be glad to lend a hand.
Authoring Kit Rule Sets (now with functioning links!): Qin: The Warring States Doctor Who: Adventures in Time and Space MEGS/BoH/DC Heroes (work in progress) |
#12 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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Working on - |
#13 |
Junior Member
Join Date: May 2014
Posts: 24
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I'm most certainly interested in this. I like the official one, but it would be nice to have this to be able to generate a sheet with a character image on it.
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#14 |
Junior Member
Join Date: Feb 2013
Posts: 9
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I have a remarkably poor skill set to contribute anything to this project but sideline "rah-rahing", but I do have a question:
I'm a big fan of the 2d20 system, how hard would it be to build this out in a way similar to Savage Worlds, with a core system and additional files for the various settigns? I do understand that Modiphius complicates things by using different attributes and skills in the various games and that may create a problem like Savage Rifts where the various dials and switches are so different the core really doesn't apply. |
#15 |
Member
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I'm in. Gong to be playing in a Star Trek Adventures game starting next week.
Ethan Parker http://gamershavenpodcast.com http://attackofthe.com |
#16 |
Member
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I'm going to go along the assumption that the 8.7 update to HeroLab nuked some id tags and you're working on that. My Deadlands user file was fubar and I had to start over re-adding all the monsters ...
Ethan Parker http://gamershavenpodcast.com http://attackofthe.com |
#17 |
Senior Member
Join Date: Jan 2007
Location: NW Arkansas
Posts: 1,337
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Yep, I’m not thinking there’s many to adjust, but it’s also hosing the Savage Rifts data too that I’m working on fixing....
Working on - |
#18 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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The new limitation is 17a for Unique ID's. Instead of starting over anyone can use a text editor and do a find/replace of the unique id down to 17a.
If you have many files you can use a grep based tool to find/replace all the files located in a folder. That is the easy way to fix the issue. Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#19 |
Senior Member
Join Date: Dec 2011
Posts: 102
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Would the Star Trek dataset that you've built be able to be ported over into OTHER Modiphius 2D20 games? I'm getting ready to run an Infinity game, and I'm REALLY missing not being able to use Hero Lab to create NPCs.
However I'm fairly certain I don't have the programming talent to build a kit for it myself. |
#20 |
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