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dartnet
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Join Date: Jan 2007
Posts: 591

Old July 20th, 2008, 11:40 AM
Is there a way to add vehicles and HQs damage tracking?

Thanks,
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Colen
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Posts: 4,690

Old July 31st, 2008, 09:12 AM
dartnet wrote:
>
>
> Can you implement a way to create minions as npcs without having to
> attach them to other characters.
>
> Also is there a way to make vehicles usable in the tactical console?
> By allowing to track damage on them.


Hmm... vehicles will never roll initiative, will they? I don't think
they should appear on the tactical console, but I could add a separate
table of vehicles that appears there...


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
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dartnet
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Join Date: Jan 2007
Posts: 591

Old July 31st, 2008, 12:38 PM
Quote:
Originally Posted by Colen
dartnet wrote:
>
>
> Can you implement a way to create minions as npcs without having to
> attach them to other characters.
>
> Also is there a way to make vehicles usable in the tactical console?
> By allowing to track damage on them.


Hmm... vehicles will never roll initiative, will they? I don't think
they should appear on the tactical console, but I could add a separate
table of vehicles that appears there...




--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development

Understood but can you add a damage track for Vehicles and HQ. My PC's car tends to get shot up and it's nice to keep track of it.
dartnet is offline   #3 Reply With Quote
Colen
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Join Date: Dec 2008
Posts: 4,690

Old August 6th, 2008, 02:11 PM
dartnet wrote:

> Understood but can you add a damage track for Vehicles and HQ. My PC's
> car tends to get shot up and it's nice to keep track of it.


What sort of damage track do you need? Is it just a count of how many
times the vehicle / HQ has been damaged so far, or something more complex?


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
Colen is offline   #4 Reply With Quote
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