Senior Member
Join Date: Jan 2012
Posts: 1,147
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This is not a high priority item.
I had requested eons ago but am really finding the color blobs for every image next to useless for determining what the image is without reading the description. Just doubling the thumbnail size would be helpful. That's not huge but may not be desirable to everyone and it would increase the image size larger than the two lines it currently occupies which may be a technical issue. Ideally, I'd like to be able to make some images even larger so I can essentially embed a small version (say up to 8"x8") of a map or an NPC. |
#1 |
Senior Member
Join Date: Apr 2014
Location: Denmark
Posts: 740
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Well, I have to admit, that I, too, at times find the embedded images in a topic too small. An option to make them larger (either globally or on a per case basis) would be nice.
As AEIOU says, not a priority item for me. Just one for the list :-) Vargr Deputy Calendar Champion Legend has it, that the Tarrasque is a huge fighting beast, perpetually hungry. Sleet entered History when he managed to get on the back of a Tarrasque only to be ridden out of History shortly after. Using Realm Works, Worldographer (Hexographer 2), LibreOffice, Daz3D Studio, pen & paper for the realm World of Temeon and the system LEFD - both homebrewed. |
#2 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Agreed. I would like an option to set the image snippets to larger size, or have some additional image types. Right now we have simple image and smart image. I would also like to have a profile image that would be of a much larger size that I would use in my monster articles and NPC topics, for example.
I suppose that this could be easy to abuse and someone could fill a topic with lot of large images making the topic/article slow to load and, perhaps make the player view unstable is a number of such topics/articles are displayed in the player view. As it is now, however, my Mechanics Articles for Monsters make for a graphically pathetic monster manual. RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#3 |
Senior Member
Join Date: Feb 2011
Posts: 303
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I am feeling your pain on this one... I want to do a sort of retro looking Monster Manual myself (anyone remember the old 2nd edition Monster Compendiums?) but am waiting in the hopes that once the web version comes online we will be able to do something that looks like a standard Wiki page (ie., text with an image [with an outline block] that takes up about 1/8th of a page).
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#4 |
Senior Member
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I have one on my desk even as I type. Love it to bits. Somewhat literally to bits, as the cover is coming apart at the seams and the rings don't meet in the right place any more.
-- Lexin GM from Gwynedd, Wales - seriously old school - playing RPGs since 1980! Tools: Realm Works, HeroLab, Campaign Cartographer 3+ |
#5 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
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Never played 2e, but looks like the 2e MM was like the 1e one, with better fonts and typesetting. For RW, I don't even need text wrap-around, just a large enough image so that I can see it without having to open it separately.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#6 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,516
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Quote:
ObTopic: The thumbnails are pretty small. It'd be nice to have larger ones. Last edited by Parody; November 23rd, 2015 at 04:23 AM. |
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#7 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Quote:
One of the things I love about most everything being on PDF now is that I can build a custom monster manual of just the critters I want with relative ease just like 2nd edition promised but failed to actually deliver. |
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#8 |
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