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Katie Drake
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Old July 14th, 2010, 06:08 PM
Quote:
Originally Posted by karlhunt View Post
I tried to get the Percentages to work in a combined list but I can't figure it out. The "Profiles" in the warhammer.def are not fond of if statements. It looks like we will have to branch off to make this work right.
Branch off how?
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karlhunt
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Old July 14th, 2010, 06:19 PM
A separate file, I am looking into some alternatives though
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karlhunt
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Old July 14th, 2010, 09:04 PM
Dropping this link here while I'm at it. It gives percentage based armybuilding ala 8th ed. Also Includes the Generic stuff that Silks has.

Warhammer Fantasy 8th.ab

File updated at 0014GMT 16 July

Last edited by karlhunt; July 15th, 2010 at 04:15 PM.
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karlhunt
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Old July 16th, 2010, 08:39 PM
Latest file is up, follow the above link.
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ThatRickGuy
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Old July 17th, 2010, 06:34 AM
When I try to open that file in AB 3.1 it tells me I need a newer version, my support option just ran out and I never saw a 3.2 upgrade

-Rick
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Yobtar
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Old July 17th, 2010, 07:05 AM
I downloaded the file and imported it in. When I try to load the Warhammer v8 file i get the following errors and the file wont load.

The data files could not be loaded due to the following errors:

'validation' script for Rule 'brGrailKng' calls a non-existent procedure for the active script context
'validation' script for Rule 'brGrailRel' calls a non-existent procedure for the active script context
'validation' script for Rule 'brPegaKngt' calls a non-existent procedure for the active script context
'validation' script for Rule 'brQuesting' calls a non-existent procedure for the active script context
'validation' script for Rule 'brTrebuche' calls a non-existent procedure for the active script context
'validation' script for Rule 'brYeomen' calls a non-existent procedure for the active script context
'validation' script for Rule 'emCannon' calls a non-existent procedure for the active script context
'validation' script for Rule 'emFlagel' calls a non-existent procedure for the active script context
'validation' script for Rule 'emGreat' calls a non-existent procedure for the active script context
'validation' script for Rule 'emHelblast' calls a non-existent procedure for the active script context
'validation' script for Rule 'emHelstorm' calls a non-existent procedure for the active script context
'validation' script for Rule 'emInnercir' calls a non-existent procedure for the active script context
'validation' script for Rule 'emMortar' calls a non-existent procedure for the active script context
'validation' script for Rule 'emOutrider' calls a non-existent procedure for the active script context
'validation' script for Rule 'emPistolie' calls a non-existent procedure for the active script context
'validation' script for Rule 'emTank' calls a non-existent procedure for the active script context
'validation' script for Rule 'skAbomin' calls a non-existent procedure for the active script context
'validation' script for Rule 'skCannon' calls a non-existent procedure for the active script context
'validation' script for Rule 'skDoomwhee' calls a non-existent procedure for the active script context
'validation' script for Rule 'skGlobadie' calls a non-existent procedure for the active script context
'validation' script for Rule 'skGutterRu' calls a non-existent procedure for the active script context
'validation' script for Rule 'skJezzails' calls a non-existent procedure for the active script context
'validation' script for Rule 'skPlagueBe' calls a non-existent procedure for the active script context
'validation' script for Rule 'skPlagueCa' calls a non-existent procedure for the active script context
'validation' script for Rule 'skPlagueMo' calls a non-existent procedure for the active script context
'validation' script for Rule 'skRatOgre' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkBoneGian' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkCarrion' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkScorpion' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkScreamin' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkTombGuar' calls a non-existent procedure for the active script context
'validation' script for Rule 'tkUshabti' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcBldKnigh' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcBlkCoach' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcBlkKnigh' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcFellBats' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcGraveGua' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcSpiritHs' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcVarghulf' calls a non-existent procedure for the active script context
'validation' script for Rule 'vcWraiths' calls a non-existent procedure for the active script context
'validation' script for Rule 'weEagle' calls a non-existent procedure for the active script context
'validation' script for Rule 'weEtGuard' calls a non-existent procedure for the active script context
'validation' script for Rule 'weTreeKin' calls a non-existent procedure for the active script context
'validation' script for Rule 'weTreemn' calls a non-existent procedure for the active script context
'validation' script for Rule 'weWarDance' calls a non-existent procedure for the active script context
'validation' script for Rule 'weWayWatch' calls a non-existent procedure for the active script context
'validation' script for Rule 'weWilrRid' calls a non-existent procedure for the active script context
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Mr_Rose
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Old July 17th, 2010, 09:30 AM
Yobtar; load a different game system and create a blank roster then go to the "Develop" menu and uncheck "Enable Data File Debugging" to prevent those errors. You only really need to see that stuff if you are actually editing the files themselves.

As for the files as they are: Chaos Warhounds are able to satisfy the Core requirements on their own in both the Beastman and Chaos Warrior lists; this should not be possible as they do not count towards the minimum core requirement.

Also, the "minimum three units" composition rule doesn't seem to be implemented in any of the armies I've tried; I was able to create a "valid" army consisting of a general and a single giant core unit when the minimum should be three units (core, special or rare) and a general.

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Yobtar
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Old July 17th, 2010, 09:44 AM
Thanks that worked
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Sir Owl
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Old July 17th, 2010, 11:03 AM
Quote:
Originally Posted by Mr_Rose View Post
Also, the "minimum three units" composition rule doesn't seem to be implemented in any of the armies I've tried; I was able to create a "valid" army consisting of a general and a single giant core unit when the minimum should be three units (core, special or rare) and a general.
Unit size is not in use anymore, it's all % now. If you've 25% core then all is fine.
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karlhunt
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Old July 17th, 2010, 11:15 AM
Keep in mind that this is a work in progress, I have not even started on validation for any Chaos army yet. Also the 3 unit minumum has not been started for any army. I just figured that the community as a whole would rather get their mitts on what we had thus far rather than waiting for next month when it's finnished.

As for the script error listed above, the file I posted last night should have resolved it, if not please let me know.
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