Junior Member
Join Date: Jul 2010
Posts: 14
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have worked out the duplicate for rares and specials it works fine upto 2000 points only allowing 2 rares and 3 specials and the changes over to 4 rares and 6 specials when it should work all the way upto 2999 points for 2 rares and 3 specials and every thing after should be 4 rares and 6 specials
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#141 |
Member
Join Date: Jul 2010
Posts: 59
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Quote:
What units have you tested it with? |
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#142 |
Junior Member
Join Date: Jul 2010
Posts: 14
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sorry if i am not explaining myself correctly load army builder and warhamer fantasy v8 now select any army put the points at 2000 and create you roster now and any lord make him you general add all the core you need so you meet all the validation now add 3 rares or 4 specials. it now says [too many of the same (rares or specials)]. now create a new list choose any army but make the points 2001 select a lord make it your general and the appropriate number of core units and now add 3 rares of 4 specials it now does not say anything about having too many rares or specials this is incorrect as even though you are using 2001 points instead of 2000 the rules state that you can only use 2 duplicate rares and 3 duplicate specials upto 2999 points . for 3000 point games or more you are then allowed to use 4 rares and 6 specials
p.s there does not seem to be validation for the three unit rule which states you must have at least three units in you army list does not matter what they are with the exception to heroes for example a grey seer, plague priest and skavenslaves would not meet this rule as there is only one valid unit the skavenslaves but a grey seer, skaven slaves, plague monks and doomwheel would meet the three uint validation as skavenslaves , plague monks and doomwheel are all valid units |
#143 |
Junior Member
Join Date: Jul 2010
Posts: 14
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~ Work out how many characters we're allowed.
var rares as number if (size <= 2000) then rares = 2 else rares = 4 endif needs to be changed to ~ Work out how many characters we're allowed. var rares as number if (size <= 2999) then rares = 2 else rares = 4 endif then it will work correctly |
#144 |
Junior Member
Join Date: Jul 2010
Posts: 14
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~ Work out how many characters we're allowed.
var specs as number if (size <= 2000) then specs = 3 else specs = 6 endif need to be changed to ~ Work out how many characters we're allowed. var specs as number if (size <= 2999) then specs = 3 else specs = 6 endif |
#145 |
Member
Join Date: Jul 2010
Posts: 59
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Doh,
Can't believe I did that thanks! New link is here [URL=http://www.4shared.com/file/m5ADbMAB/Warhammer_Fantasy_8th.html[/URL] |
#146 |
Senior Member
Join Date: Mar 2009
Posts: 243
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#147 |
Member
Join Date: Jul 2010
Posts: 59
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Once again I fail at forums
Just to let you guys know I've been in touch with Lone Wolf and they're going to set up WH8th as a new system and allow me to author the files onto their server. We're going to wait until a month after the release which is apparently the schedule previous authors used in order to not annoy Games Workshop too much. Silks |
#148 |
Junior Member
Join Date: Jul 2010
Posts: 10
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Just a quick one, currently taking a dragon (Tested with HE and CW) counts the points to both Lords and Heroes in the validation, the correct behaviour it to count just towards lords in this case the army points are fine.
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#149 |
Junior Member
Join Date: Mar 2007
Posts: 4
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The Dark Elves' "Power of Darkness" spell is replacing the signature spell of every lore rather than being added to it. What if you made "Power of Darkness" a special rule (like "Eternal Hatred") instead? I'm pretty sure most Dark Elf players know how it works and it would show up in the special rules table at the end of the roster if they needed to reference it.
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#150 |
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