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rob
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 8,232

Old June 2nd, 2007, 10:04 PM
Greetings,

At some point in June, probably about three weeks from now, we'll be
releasing another update for HL. This next update will focus on
simplifying the editing of custom material, adding the flexibility to
easily leverage many of the special wrinkles introduced by the myriad
d20 supplements, and a few nifty new features. Once we get the next
release out, we'll be focusing heavily on wrapping up and finalizing
the data files for other game systems, so there will likely be a
substantial period before the next d20 update will occur after the
late-June release.

The reason for this post is to give you the chance to sound off
regarding any feature or change that you feel is critical we add in
the next HL update. All suggestions should be either focused on d20
support or generic to the product. Suggestions that we work on other
game systems are NOT appropriate for this next update, so please
don't do that. :-)

If there is something important we need to add, let us know here on
this thread. We'll give serious consideration to all suggestions. The
final determination will hinge largely on the utility of the feature,
the complexity involved in implementing it, and what other stuff we
have planned that will need to be dropped to allow for the new
feature. So your suggestions may not make it into the next update,
but they will definitely be noted for the future if we can't add them now.

Thanks in advance for your suggestions!

-Rob

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Rob Bowes (rob@wolflair.com) (408) 927-9880
Lone Wolf Development www.wolflair.com
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dartnet
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Join Date: Jan 2007
Posts: 591

Old June 3rd, 2007, 03:17 PM
Ok here is mine.

Add the ability to adjust the initiative modifier in the in play adjustments.

Add the ability to add class skills in the in play adjustments.

With those 2 additions you can fake most non listed feats.

Add a custom race, class, skill, spell, special abilities and template option so that some one could chose one on the fly. Like they can a custom feat.

Add stats for familiars/animal companions.

Add Psionics.

Thanks,
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Lawful_g
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Posts: 1,245

Old June 7th, 2007, 05:25 AM
More tutorials/documentation to help me learn XML would be nice... My brain fails me for the rest. I'll try and think of something more.
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seanabrady
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Join Date: Mar 2007
Posts: 7

Old June 7th, 2007, 07:14 AM
I thought I had posted, guess it didn't go through. Let me try again:

I would also like to see the ability to add class skills in play adjustments. Stats for Companions/mounts would be cool, especially if they could be modified.

I would love to have a generic counter in in play adjustments as well. Something with just a description field and a counter. Could be used for anything...tracking wounds to a mount or companion, anything.

I would really like to see the Epic stuff from the SRD added. We seem to be playing a lot of Epic level stuff recently.

thanks,

Sean
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Lawful_g
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Old June 7th, 2007, 07:43 AM
Ah, here is something that I am not sure if it can be done already. I am creating a class that gets special abilities (called Knacks) and also Bonus Feats. Is there a way to make 2 seperate pick tables in the class panel, one for the bonus feats and one for the knacks? If not, can you create a way? I don't want to have to pick bonus feats and knacks from the same table because they are gained at different levels.
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Culhwch
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Posts: 48

Old June 7th, 2007, 06:15 PM
I'd like to see support for monstrous classes, epic level stuff, and an easier way to get some of the trickier stuff done in the editor.

For example, while we can use the editor to add a spell level to an existing caster, I had to do some manual editing of the file to add one divine caster level and one arcane caster level. I also had to manually edit the file to get a class to have access to fighter bonus feats; actually being able to choose which feats are a classes bonus feats would be a great extention of the editor.
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Lawful_g
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Old June 8th, 2007, 09:09 AM
I second that last one. I am adding the Sword of Righteousness from Book of Exalted Deeds, and they get a bonus exalted feat at each level. I haven't been able to complete the class because I can't figure out how to do a custom bonus feat list, even though it is extremely simple class otherwise.
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Colen
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Posts: 4,690

Old June 8th, 2007, 05:33 PM
dartnet wrote:
>
>
> Ok here is mine.
>
> Add the ability to adjust the initiative modifier in the in play
> adjustments.
>
> Add the ability to add class skills in the in play adjustments.
>
> With those 2 additions you can fake most non listed feats.


This should be pretty reasonable to add.


> Add a custom race, class, skill, spell, special abilities and template
> option so that some one could chose one on the fly. Like they can a
> custom feat.


This is a good idea, but it has a couple of issues that we haven't
solved yet. For a feat it makes sense, since you just need to type in
one thing, the name. But for a race or a class, there's dozens of pieces
of information that would need to be set. And then once you've done it,
there's no good way to save it out and use it again on another hero.


> Add stats for familiars/animal companions.


Unfortunately, this is a big enough can of worms that I'm not sure it's
feasible for the next couple of weeks. The problem is that to do it
"properly", we'll need to add a whole new "Companions" tab which can
display one or more companions properly (not just familiars, but also
animal companions, mounts, and potentially humanoid followers). Which
means we need to enter all the statistics for all those entities, as
well as defining how they can be displayed.

All in all, it's a big job that I don't think we're ready for yet. It's
definitely on our list, though.


> Add Psionics.


I should be tackling this next week. :-)


Thanks for your feedback!


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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Colen
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Posts: 4,690

Old June 8th, 2007, 05:35 PM
seanabrady wrote:

> I would love to have a generic counter in in play adjustments as well.
> Something with just a description field and a counter. Could be used for
> anything...tracking wounds to a mount or companion, anything.


Very good idea. I'll get it added.


> I would really like to see the Epic stuff from the SRD added. We seem to
> be playing a lot of Epic level stuff recently.


Epic stuff is definitely on our list, but I don't think it'll make it
into the next update. Sorry!


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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Colen
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Posts: 4,690

Old June 8th, 2007, 05:35 PM
Lawful_g wrote:
>
>
> Ah, here is something that I am not sure if it can be done already. I am
> creating a class that gets special abilities (called Knacks) and also
> Bonus Feats. Is there a way to make 2 seperate pick tables in the class
> panel, one for the bonus feats and one for the knacks? If not, can you
> create a way? I don't want to have to pick bonus feats and knacks from
> the same table because they are gained at different levels.


That should be possible. I'll see if I can unlock this for the next release.


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
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