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Sendric
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Old June 13th, 2016, 05:02 AM
Looks like there is an issue with the Cloistered Cleric class variant. When it is added, HL complains that too many feats are taken (it adds two copies of Practiced Spellcaster).

A user also reported that it provides too many armor proficiencies. I was not able to reproduce this, but when adding a level of Paladin, it did not add Armor (Medium) or Armor (Heavy) profs.
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Sendric
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Old June 22nd, 2016, 04:47 AM
I'm not sure if this is something that should really be fixed as it would have major consequences within the community package. However, bootstrap conditions that look for a tag always look on he hero instead of the thing it's on. Even something like:

Helper.FtDisable

HL looks for the tag on the hero instead of the thing.
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ShadowChemosh
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Old June 22nd, 2016, 12:08 PM
Quote:
Originally Posted by Sendric View Post
I'm not sure if this is something that should really be fixed as it would have major consequences within the community package. However, bootstrap conditions that look for a tag always look on he hero instead of the thing it's on. Even something like:

Helper.FtDisable

HL looks for the tag on the hero instead of the thing.
FYI that is the way that HL works for all game systems. Nothing I could can change that. Bootstrap conditions look at the container the Pick is in.

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Sendric
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Old June 25th, 2016, 05:36 AM
Quote:
Originally Posted by ShadowChemosh View Post
FYI that is the way that HL works for all game systems. Nothing I could can change that. Bootstrap conditions look at the container the Pick is in.
Ah. That makes sense then. Carry on.
Sendric is offline   #44
Sendric
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Old September 10th, 2016, 03:47 PM
I think there may be a bug with magic items which have charges not appearing in the In-Play unless the user adds the tag Helper.ShowCharge. I believe I reported a similar issue regarding magic armor in the past.
Sendric is offline   #45
Illyahr
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Old September 18th, 2016, 05:38 PM
I'm inputting a race from Oriental Adventures. It has 2 racial HD. When I test the creature, it tells me I'm supposed to add a stat adjustment for being level 4.

If I set the RHD to 4, it goes away.
Illyahr is offline   #46
Sendric
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Old September 19th, 2016, 04:04 AM
Quote:
Originally Posted by Illyahr View Post
I'm inputting a race from Oriental Adventures. It has 2 racial HD. When I test the creature, it tells me I'm supposed to add a stat adjustment for being level 4.

If I set the RHD to 4, it goes away.
I can't reproduce this. Might need more information.
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Illyahr
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Old September 19th, 2016, 08:42 AM
I'll send you what I have so far.
Illyahr is offline   #48
Illyahr
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Old September 19th, 2016, 10:54 PM
Trying to make a psionic class but the Bonus Psionics Attribute dropdown doesn't add any tags. I checked Complete Psionics and even those classes don't have an attribute tag but their save DC works fine.

Also, when I tried to adjust a psionic class, the Override Psionics Attribute dropdown adds the current stat to the DC instead of adding the modifier.
Illyahr is offline   #49
Sendric
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Old September 20th, 2016, 03:29 AM
Quote:
Originally Posted by Illyahr View Post
Trying to make a psionic class but the Bonus Psionics Attribute dropdown doesn't add any tags. I checked Complete Psionics and even those classes don't have an attribute tag but their save DC works fine.

Also, when I tried to adjust a psionic class, the Override Psionics Attribute dropdown adds the current stat to the DC instead of adding the modifier.
Psionics is a mess right now. We had to put in a hidden script in the PHB1 file (corrector special) to handle PP. It should work for any class with the Helper.Manifester tag. Not sure if that's exactly what you need, though. Beyond that, I haven't touched Psionics since I entered CPsi content several years ago.
Sendric is offline   #50
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