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killing blow
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Join Date: Apr 2011
Location: Traverse City, Michigan
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Old May 16th, 2011, 05:55 AM
Found this yesterday. Two different bugs, one in the Gorebull and one in the Minotaur rules.

#1. Under Gorebull rule you need to add a "stomp" attack.

#2. Under Minotaurs rule, you need to add "cause fear".

Thanks, great product.

Steve H.
Traverse City, Michigan

Beastmen, Daemons, Wood Elves and High Elves
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UltraPrime
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Old May 16th, 2011, 06:32 AM
Done.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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hdevin
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Old January 11th, 2012, 12:54 PM
in the beastmen army book
warbanner costs 25 pts instead 35
sw o striking costs 25 pts instead 15
and in last errata dated 7th april 2011
it's written to use the points in army books and rules in main rulebook
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UltraPrime
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Old January 25th, 2012, 01:17 PM
Quote:
Originally Posted by hdevin View Post
in the beastmen army book
warbanner costs 25 pts instead 35
sw o striking costs 25 pts instead 15
and in last errata dated 7th april 2011
it's written to use the points in army books and rules in main rulebook
Fixed for next release.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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TGF
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Old June 23rd, 2012, 04:53 AM
Minotaurs Bloodkine when taking magic armor that would normally replace their light armor it does not remove light armor bonus. Example Bloodkine Takes Blackened Plate - Heavy armor 5+, ends up with a 4+ because it is still staking the light armor bonus which is wrong, the heavy armor replaces the light armor it does not add to it, so the Bloodkine should have a 5+ is my example.

Centigor - Gorehoof upgrade is not getting proper mounted bonus. Centigors should be a 4+, light armor + shield + counts as mounted. Gorehoof is showing as a 5+ and should be a 4+.

Thanks.
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UltraPrime
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Old July 30th, 2012, 02:20 PM
Quote:
Originally Posted by TGF View Post
Minotaurs Bloodkine when taking magic armor that would normally replace their light armor it does not remove light armor bonus. Example Bloodkine Takes Blackened Plate - Heavy armor 5+, ends up with a 4+ because it is still staking the light armor bonus which is wrong, the heavy armor replaces the light armor it does not add to it, so the Bloodkine should have a 5+ is my example.

Centigor - Gorehoof upgrade is not getting proper mounted bonus. Centigors should be a 4+, light armor + shield + counts as mounted. Gorehoof is showing as a 5+ and should be a 4+.

Thanks.
Fixed for next release.

If you can keep your head while all about you are loosing their's, then you have probably completely misunderstood the situation.

WFB Armies: High Elves (4,500), Orcs & Goblins (6,000) and Daemons of Chaos (6,000)
40K Armies: Ultramarines (6,500), Blood Angels (7,000), Dark Angels (4,000), Imperial Guard (3,500), Orks (4,500), Tyranids (4,000), Dark Eldar (2,500) and Tau Empire (2,500)
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TGF
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Old July 31st, 2012, 06:26 PM
Thanks much looks good. I appreciate all the handwork you guys do maintaining these files to make list building simple.
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Getpumped
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Old August 22nd, 2012, 11:45 AM
The toughness on the lords, Beastlord, Khazark, Gorthor should be 6, not 5.
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killing blow
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Old November 22nd, 2013, 05:08 AM
Quote:
Originally Posted by Getpumped View Post
The toughness on the lords, Beastlord, Khazark, Gorthor should be 6, not 5.
Getpumped,

Don't know what book your looking at but in the current book they are all toughness 5. The only things toughness 6 are Taurox and the Ghorgon.

Steve H.
Traverse City, Michigan

Beastmen, Daemons, Wood Elves and High Elves
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EdSteiner
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Old November 22nd, 2013, 08:42 AM
Quote:
Originally Posted by killing blow View Post
Getpumped,

Don't know what book your looking at but in the current book they are all toughness 5. The only things toughness 6 are Taurox and the Ghorgon.
Concur no error is dataset.
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