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Maidhc O Casain
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Location: Jonesboro, AR (USA)
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Old March 25th, 2011, 06:35 AM
Quote:
Originally Posted by Daeorian View Post
Does it have to be a Knowledge Skill? Can't it be Stealth or Perception or something like that?

p.s. Good morning, early bird.
Morning! (Not as early here in Arkansas as in Washington!)

Sendric has the right of it - Arcane Bloodline grants one Knowledge skill as a class skill.
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javadragon
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Old March 25th, 2011, 09:52 AM
The description for the mithral special material is correct in that is says "armor check penalties are decreased by 3" but when choosing this option it only decreases it by 2.
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Daeorian
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Old March 25th, 2011, 12:22 PM
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Originally Posted by Mowgli View Post
Sendric has the right of it - Arcane Bloodline grants one Knowledge skill as a class skill.
Well, I added Knowledge Arcana, but I still get the problem. "Arcane Bloodline's Class Skill" has "No Selection/Nothing to select" in the drop-down list.
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Theocrat
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Old March 25th, 2011, 10:17 PM
I'm wondering if the Magus was updated in the latest update. When I was using the Magus (Final) from d20PFSRD - I had access to the APG Spells. But after removing the Magus (Final) user file my Magus using the only one present in HL is 'defective.' The Character did die, but this defectiveness was not the cause.
Is it something that is or is not updating in the Magus version with HL?

Theocrat Issak
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zizazat
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Old March 26th, 2011, 05:47 AM
Creating a weapon of Alchemical Silver doesn't appear to be including the -1 to damage? Is this oversight or design?
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ShadowChemosh
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Old March 26th, 2011, 07:45 AM
Quote:
Originally Posted by zizazat View Post
Creating a weapon of Alchemical Silver doesn't appear to be including the -1 to damage? Is this oversight or design?
Seems to work fine for me. Just tested using a blank character. What exactly are you seeing?

Here's the screen shot:
Attached Images
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Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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blzbob
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Old March 26th, 2011, 09:15 AM
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Originally Posted by ShadowChemosh View Post
Seems to work fine for me. Just tested using a blank character. What exactly are you seeing?

Here's the screen shot:
This is something I noticed with one of the characters in a game I am running. His urgrosh damage did not change when it was made with alchemical silver. This was before the update. For some reason everything is ok now. I don't know what changed but his experience is not unique.
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ShadowChemosh
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Old March 26th, 2011, 12:44 PM
Quote:
Originally Posted by blzbob View Post
I don't know what changed but his experience is not unique.
In that case more info about what he is seeing is needed. As a base blank character works fine. So is it some strange combination of abilities or is someone maybe forgetting about a fighters Weapon Training?

Either way more info is always better when giving bug reports. The more info given the easier it is to track down and fix.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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blzbob
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Old March 26th, 2011, 03:37 PM
Quote:
Originally Posted by ShadowChemosh View Post
In that case more info about what he is seeing is needed. As a base blank character works fine. So is it some strange combination of abilities or is someone maybe forgetting about a fighters Weapon Training?

Either way more info is always better when giving bug reports. The more info given the easier it is to track down and fix.
It was weird in my case. We made the weapon with alchemical silver and then realized we didn't want to do that so we remade the weapon (not edit, but made an entirely new weapon) and there was no change in damage. Now, when I edit the weapon, there is a change in damage. I have noticed some weird flukes that are fixed when I close and reopen HL. This may have been one of them.
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zizazat
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Old March 26th, 2011, 04:48 PM
Quote:
Originally Posted by ShadowChemosh View Post
Seems to work fine for me. Just tested using a blank character. What exactly are you seeing?

Here's the screen shot:
Just created a heavy mace made of alchemical silver and it should be straight d8, not d8+1 (character has +1 str bonus). My normal masterwork heavy mace is +3 on the melee attack and d8+1, alchemical silver heavy mace should be +2 on the melee attack and d8.
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