Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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Some of these were asked in the Savage Worlds forum, but I'm wondering if this might be a better venue.
One thing I need to be able to do is to hide a derived traits unless a certain Edge is taken. For example, I have a Derived Trait of Dominion which I only want to show if the Harrowed Edge is taken. I doesn't have to be a Derived Trait, though. If someone has a better way to handle a counter Trait that can be conditionally hidden dependent on an Edge that would be helpful too. Also jbearwillis had asked (this is cut together so any editing errors are mine: Quote:
Thanks for any assistance! Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
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#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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The authoring kit forum is about how to create new game systems from scratch. If you have questions about an existing game system, please keep those in the appropriate forum.
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#2 |
Senior Member
Join Date: Nov 2010
Location: Metairie, LA, USA
Posts: 1,819
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I would argue these are not game specific questions... they are about trying to do things for this game sytem, but they are farily generic questions that apply to any game system! Add in the fact that we ALREADY asked these questions on this very forum and have gotten no answers and you just might, maybe, begin to understand the extreme frustration we're having here, Mathias.
Give some damned clue about who to ask for any of this stuff since nobody on this forum, and no developer, has ever bothered to help us out here. This is getting infuriating! Lenny Zimmermann Metairie, LA, USA Data files authored (please let me know if you see any issues with any of these if you have/use them): Official (In the downloader) 50 Fathoms, Deadlands: Hell On Earth, Deadlands: Noir, East Texas University, Necessary Evil (requires Super Powers Companion), Pirates of the Spanish Main, Space 1889 (original file by Erich), Tour of Darkness, Weird War II, Weird Wars: Rome Coming Eventually Evernight (LWD has completed their review but I have some fixes to make first... although Pinnacle mentioned this might get an overhaul to SWADE so I may just wait for that first. If you just HAVE to have this now, though, just PM me) |
#3 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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I agree with Zarlor - we have been asking questions for a week with no response from anyone - Share the love - Pathfinder gets answered by you and the forum this was taken from gets answers., But no love is shown to this forum. It use to but it doesn't seem to have anyone to answer questions now.
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#4 |
Ex-Staff
Lone Wolf Staff
Join Date: Apr 2011
Posts: 257
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Hi! First off, sorry that your questions have gone unanswered. It's certainly our goal to do better than we have been in terms of responding.
I take full responsibility for this, and you have my sincere apologies. Since we don't have a full-time person working on Savage Worlds like we do the other systems, I should have been monitoring more closely to get you both the answers you're seeking. Additionally, our Savage Worlds implementation is a little bit different than some of the other game systems, so I need to tap into different folks than usually answer the questions in the other forums. I'll see what I can do to get you some information in the very near future. Again, apologies for the delay. |
#5 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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Thanks John my faith is restored, I'm not sure, what is really capable in the savage worlds editor and that's why I personally have so many questions and I'm not sure how the scripts need to be written, because most of my knowledge comes from pathfinder and they are very much different . LOL. Thanks for the update and I am looking forward to your answers.
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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This board isn't usually this active, at least as far as the technical-level questions you're asking. I'll try to assist you all I can. (Plus, I caught a nasty bug from someone at the office and have been down all week.)
I must say, you certainly dived right in. The questions you're asking are fairly specific, and I'll try to work through any answers I don't know right off-hand. I've been handling Savage Worlds for a while now, but John is the guru. I barely consider myself a jourrneyman. |
#7 |
Senior Member
Join Date: Dec 2009
Location: Independence, Mo
Posts: 797
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CapedCrusader I hope you are feeling better, and on the other note - I have had the Savage world Herolab game for a very long time, it's just my group plays our games in long stretches and we had finely come around to savage worlds. So I decided to dive in and work on my own space game - but found out this game editor is very much different then pathfinder in how scripts are written and it became a whole new bell curve to learn. That's were I need help is examples of scripts and such and how to write them for savage worlds. so needless to say I will be a pain asking a lot of questions.
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#8 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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Not a pain at all. It's very cool when a new programmer starts to get into Hero Lab. It's a custom language, so it takes a little getting used to. But I've been a professional computer programmer for over 28 years, and this program has a level of flexibility like nothing I've ever seen before. The fact that it can handle so many different game systems is astounding in and of itself, but the level of customization possible in each system is nothing less than amazing.
Now, full disclosure here, I'm the one that wrote the last three major updates to Savage Worlds, so I have an interest in making it sound cooler than cool. But we can usually find a way to make it do what we want it to. |
#9 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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Unfortunately, Space is one area where there isn't a lot of material out there. There are some Settings (Slipstream, for example) but they are all fairly specific. There isn't a Sci-Fi Companion (yet?) so there isn't a lot of "generic" source info out there. Most of it is older material.
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#10 |
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