Junior Member
Join Date: Dec 2014
Posts: 19
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I am creating user files for the Dragonlance Spectre of Sorrows adventure campaign. Currently I am working on chapter 4 of book 2 (Spectre of Sorrows) and am having trouble with the animated object called the celestinfernal engine. The idea behind the object is that a gnome made the clocktower engine keep itself in balance by giving it celestial and fiendish traits. It is a colossal construct with a template similar to the celestial template. The "balance" it was supposed to create has gone haywire (as any gnomish invention does) and it is now more of a chaotic template. I've included the statblock on the creature. Currently I am having trouble adding the "Smite Law" ability to the creature. Any suggestions?
CELESTinFERnAL EnGinE CR 12; Colossal construct (chaotic); HD 32d10+80; hp 256; Init -3; Spd 0 ft.; AC 15, touch 3, flat-footed 14; BAB +24; Grp +49; Atk +25 melee (4d6+13, tentacle); Full Atk +25 melee (4d6+13, 4 tentacles); Space/Reach 30 ft/30 ft.; SA constrict, smite law 1/day, spell-like abilities; SQ construct traits, damage reduction 10/lawful or magic, darkvision 60 ft, low-light vision, resistance to acid, cold, electricity, fire and sonic 5,spell-like abilities; AL CN; SV Fort + 10, Ref +7, Will +5; Str28, Dex 13, Con-, lnt 10, Wis 10, Cha 10. Constrict (Ex): The Celestinfernal Engine deals 4d6+ 13 points of damage with a grapple attack. Smite Law (Ex): Once per day, the celestinfernal Engine may make a normal melee attack to deal +20 damage to lawful-aligned foes. Spell-Like Abilities: 1/day-animate objects, chaos hammer (DC 14), cloak of chaos, dispel law (DC 15), magic cirde against law, protection from law, shatter, word of chaos (DC 17). Caster level 16th. |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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#2 |
Junior Member
Join Date: Dec 2014
Posts: 19
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It should operate exactly as smite evil but against law so I am copying Smite Evil in the General/Special tab and editing accordingly. I can copy it fine and when I test it is says its fine but when I go to add it to the creatures special abilities it doesn't show up in the list of options. I checked to make sure there were not prereqs set for it already. Not sure what else to check.
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#3 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Class Level bootstraps Class special which bootstraps special. |
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#4 |
Junior Member
Join Date: Dec 2014
Posts: 19
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Will I be able to boot strap a class level to a race? This is an NPC race I'm doing. It has no class levels.
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#5 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Update: it seems to have something to do with the call CalcValue command in the second script.. I don't really know what this does but in all likelihood you don't need it. Try removing it and see if that helps. Last edited by Sendric; September 4th, 2015 at 10:17 AM. |
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#6 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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CalcValue should be looking for a Value.? tag. I would think it would also look for a Value field but maybe not. You can see exactly what this is doing now in the editor. If you go to "General->*Procedure" you can do a 'New (Copy)' and look up "CalcValue" to see what the script is doing. This is really nice feature Colen added a few versions back.
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#7 |
Junior Member
Join Date: Dec 2014
Posts: 19
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Figured it out. The Smite Law doesn't have an attack bonus so I removed the eval scripts. Working perfectly now.
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#8 |
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