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TheProgramer
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Join Date: May 2014
Posts: 19

Old August 14th, 2019, 04:17 PM
Is there functionality to change stats when using the shape spells such as wild shape?
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dacoobob
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Old August 15th, 2019, 07:20 AM
Adventuring tab --> Temporary Adjustments
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TheProgramer
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Old August 22nd, 2019, 05:53 PM
I didn't find it there, can you be specific as to the name of the adjustment?
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dacoobob
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Old August 23rd, 2019, 08:40 AM
Quote:
Originally Posted by TheProgramer View Post
I didn't find it there, can you be specific as to the name of the adjustment?
You have to create custom adjustments for every stat that changes when you Wildshape-- i.e. one adjustment for AC, another one for reflex saves, etc etc. (those are examples, i have no idea what stats Wildshape actually changes.)

Once you're created the adjustements they should show up on the Play tab, so you can enable/disable them relatively easily whenever you wildshape/unwildshape.

Eventually Wildshape will probably get implemented as a feature, but for now Temp Adjustments are the workaround.
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Banpai
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Old September 13th, 2019, 12:37 AM
I was just toying around with my Druid, and it seems that while wild morph and some similar spells that just add stuff to your character are implemented, but not the full transformation spells like animal form.
Kinda disappointing.
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dacoobob
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Old September 13th, 2019, 07:22 AM
Quote:
Originally Posted by Banpai View Post
I was just toying around with my Druid, and it seems that while wild morph and some similar spells that just add stuff to your character are implemented, but not the full transformation spells like animal form.
Kinda disappointing.
i bought in to HLO way back when it first released for Starfinder... and the thought "it seems that X is implemented, but not Y. kinda disappointing" still pretty much sums up my overall experience with the whole project so far.
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Lj Stephens
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Join Date: Jun 2019
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Old September 17th, 2019, 06:02 AM
Have any of you sent this in as a bug? It's the best way to show us the steps you're taking and how you got the errors you're talking about. Goes right to the devs. Thanks!
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