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Join Date: Mar 2014
Posts: 95
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Statblock Post removed, its off topic.
Thanks Viral Platypus for the help. After playing with the statblock snippet area I learned how versatile it can be. Last edited by Venger; April 4th, 2014 at 04:08 AM. Reason: Off Topic |
#21 |
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Lone Wolf Staff
Join Date: May 2005
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#22 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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@Venger: One important trick to keep in mind is Quick Create. It's invaluable for avoiding the problem of having to go back and rebuild links all the time. It allows you to flesh out topics while the creative juices are flowing and pause only for a moment to create a new topic that you've decided to introduce. After that, you're right back where you left off, without breaking the creative flow.
You'll find more details about Quick Create in the following thread (see post #3): http://forums.wolflair.com/showthread.php?t=48764 Another thing to consider is putting many of your creatures into the Mechanics Reference as articles. If your creatures are generic one straight out of the bestiary, then they are just reference information. For something special like Gorcrow, he's absolutely something that belongs in the story. For special versions of creatures, those typically belong in the story as well. But the generic Restless Ones are definitely vanilla monsters that belong as articles. Don't worry much right now about the distinction between the Story Almanac and World Almanac. I suggest starting with everything in the Story Almanac. As your material grows, you'll reach a point where it starts to become unwieldy. You'll also reach a point where the players are adventuring in areas and you have lots of material for completely different areas just cluttering things up. At that point, leveraging the two separate Almanacs will make a lot more sense and feel more natural. Just wait until you reach that point instead of forcing it now. Hope this helps! |
#23 |
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Join Date: Aug 2013
Location: Alabama
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+1. Quick Create is amazing. |
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#24 |
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Join Date: Mar 2014
Posts: 95
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Oh yes, I see, Quick Create will be VERY useful! Thanks for the link to that topic.
And I will move the generic Creatures over to Mechanics Reference. I read a post somewhere about someone putting things in the Story Almanac so they will be "isolated" I finished the manuals today, but didn't find any references to that so I will do as you suggest Rob, just put things in Story Almanac until a later date when things become unwieldy. Thanks for the replies. |
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