Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Shadowrun

Notices

Reply
 
Thread Tools Display Modes
RavenX
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,538

Old August 16th, 2011, 05:54 PM
Quote:
Originally Posted by cryptoknight View Post
Just Cosmetic, but Shadowrun characters do not earn XP, so why is there a box for it in the Journal. There should be Karma, Nuyen and the rest, but not XP.
Crypto,
I agree that it is purely cosmetic, since Karma = XP. It doesn't matter what people decide to call it, if they can spend it to upgrade their characters or if it can be used to gauge a characters relative level, its experience points. Personally Its not that big a deal to me. The skill group issue in the advancement tab however, my players will fuss about.
RavenX is offline   #21 Reply With Quote
cryptoknight
Senior Member
Volunteer Data File Contributor
 
Join Date: Dec 2008
Posts: 519

Old August 16th, 2011, 08:04 PM
No RavenX. There's a spot for Karma and a spot for XP. Which is confusing.
cryptoknight is offline   #22 Reply With Quote
RavenX
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,538

Old August 16th, 2011, 11:07 PM
Lol only if you don't know they are the same thing. I agree that it should be changed for consistency purposes, I just did not say anything about it because I knew it was the same thing and my group uses the terms interchangeably. Since 3rd Edition it was basically Karma = XP for the system and that hasn't changed.
RavenX is offline   #23 Reply With Quote
Frankie the Formori
Junior Member
 
Join Date: Aug 2011
Posts: 11

Old August 16th, 2011, 11:29 PM
Found a new bug i think, on Cyber spur they are starting at DV +6 instead of the DV +3 found on page 345 SR4A book. I would love to be wrong about it though....super wolverine Claws for the win!!!!

Edit: also I see no Respirator or gas mask? but I also may looking in the wrong area.

Last edited by Frankie the Formori; August 16th, 2011 at 11:50 PM.
Frankie the Formori is offline   #24 Reply With Quote
RavenX
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,538

Old August 17th, 2011, 03:07 AM
gas mask is located in the armor section bro
RavenX is offline   #25 Reply With Quote
Frankie the Formori
Junior Member
 
Join Date: Aug 2011
Posts: 11

Old August 17th, 2011, 07:48 AM
Thanks....it is amazing what you find when you open your eyes.
Frankie the Formori is offline   #26 Reply With Quote
RavenX
Senior Member
Volunteer Data File Contributor
 
Join Date: Jan 2011
Location: Nowhere, Virginia
Posts: 3,538

Old August 17th, 2011, 10:05 AM
It took me a while to find it myself. I was looking for it in the gear section for a while, stumbled across it in armor and then realized it made sense that it was in the armor tab.
RavenX is offline   #27 Reply With Quote
crowofpyke
Member
 
Join Date: Aug 2011
Posts: 30

Old August 17th, 2011, 06:18 PM
Figured this one out.

Off the shelf drones in SR4 have a device rating of 3 for typical drones. 4 for security drones, and 5 for standard military use. They can be found in the table on page 222, SR4A.

Reporting to bug thread.
crowofpyke is offline   #28 Reply With Quote
crowofpyke
Member
 
Join Date: Aug 2011
Posts: 30

Old August 17th, 2011, 06:19 PM
Drone Ratings are all incorrectly set to 1, regardless of type.

Off the shelf drones in SR4 have a device rating of 3 for typical drones. 4 for security drones, and 5 for standard military use. They can be found in the table on page 222, SR4A.
crowofpyke is offline   #29 Reply With Quote
LooseCannon
Junior Member
 
Join Date: Aug 2011
Posts: 12

Old August 17th, 2011, 07:46 PM
Background:
The calculation of dice pools for Active skills that are modified by cyber limbs appears incorrect.

Steps to Recreate:
1.) Added a Obvious Lower Arm cyberlimb. Modified Agility, Body and Strength values to match existing character values (that is, cyberlimb values are just as good as non-cyber limb, Body 6, Agility 5, Strength 5).

2.) Added Pistols Skill to Active skills.

3.) Added a Ares Viper Slivergun to Weapons.

4.) Dice pool calculation for Ares Slivergun shows "Cyberlimb Agility - Hero's Agility (-5)". This value should be 0.

Other Thoughts:
After additional fiddling, it looks like it currently just subtracts the character's Agility with no verification of the cyberlimb's value.
LooseCannon is offline   #30 Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 12:00 AM.


Powered by vBulletin® - Copyright ©2000 - 2018, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.