Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Hero Lab Forums > HL - Pathfinder Roleplaying Game


Thread Tools Display Modes
Junior Member
Join Date: Jun 2019
Location: Raleigh
Posts: 2

Old June 17th, 2019, 11:00 PM
Hi I am new here and relatively new to creating custom pathfinder hero lab content.

I am currently developing a custom Witcher class for Pathfinder, and am creating a hero lab .user file to support it.

A challenge I am facing is altering how hero lab calculates/displays Spell DCs.
The way I have been designing Signs (witcher spells) is such that they are only ever 1 level, but the Signs themselves get stronger as the character levels. Because of this, I want the spell DC displayed on the class's tab and in the spell descriptions to use 10 + 1/2 class level + casting modifier as the calculation for the spell DC instead of the normal calculation.

What would be the best way to implement this? Currently I am trying to use a custom sub-school for all of the signs and bake in an adjustment in the class helper but I haven't gotten anywhere with it yet.

Any help would be appreciated! I absolutely love using hero lab and I hope to get better with modifying it.
Derequa is offline   #1 Reply With Quote
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,725

Old June 18th, 2019, 10:33 AM
To me these "Signs" sound pretty much like witch "Hexes" and should be entered as Custom Abilities. Then you can easily set the "Standard DC" tag and HL will calc the value for you.

Otherwise you will need to write a script on to every single spell to change the spells DC. You could also write a foreach loop on the class to find each spell/sign and override its DC value at a late timing.

Those are my suggestions...

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #2 Reply With Quote
Junior Member
Join Date: Jun 2019
Location: Raleigh
Posts: 2

Old June 18th, 2019, 05:25 PM
That's an interesting idea... I'll take a look at hexes and play around with a custom ability.

I was trying to leverage a lot of what already exists for spells for granting signs known, bonus signs, and custom metamagic feats for signs, but it probably makes a lot more sense to make this as a custom ability rather then hack it onto spells.

Thanks for the pointers!
Derequa is offline   #3 Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT -8. The time now is 12:41 AM.

Powered by vBulletin® - Copyright ©2000 - 2020, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.