Senior Member
Volunteer Data File Contributor
Join Date: Apr 2006
Posts: 649
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I don't know how hard this would be to implement, but...
Minions in M&M 3e don't get a full damage track. Instead, whenever they fail a saving throw, they automatically suffer the worst possible result. So would it be possible to add the capability to track how many of a given minion remain? That would be more convenient than having copies of the minion in the tactical console. |
#1 |
Senior Member
Join Date: Jul 2008
Posts: 1,321
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That could save space in the portfolio as well, if you could represent identical minions with a single character writeup and an entry for how many there are for the cost calculation.
Currently Running: Pathfinder Second Edition Currently Playing: Pathfinder First Edition, Star Trek Adventures Former HL Games: D&D 4e & 5e, Mutants & Masterminds 2E & 3E, Savage Worlds |
#2 |
Senior Member
Volunteer Data File Contributor
Join Date: Nov 2009
Posts: 1,502
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Agreed.
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#3 |
Senior Member
Join Date: Feb 2010
Posts: 874
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That's what I've been using the Bruise damage track on minions when I do it, and just enter a single minion.
Its not a perfect solution (if you have someone use an Affliction that only has one or two levels of effect you still need to keep track of it individually) but it at least reduces the number of minions you have to keep track of. |
#4 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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That's an interesting idea; the downside is that as Paragon says, the Minions are all treated as one for conditions, initiative tests, etc. But if you're happy with that, this would work fine. I'll look into it!
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#5 |
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