Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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Quote:
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
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#11 |
Senior Member
Join Date: Jan 2016
Location: Adelaide, Australia
Posts: 2,294
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Yeah RPG's and spelling are not two things that work well together. Be it fantasy names or just abbreviations for maps.
This is why i didn't like the 3rd party spell check. It kept going off for heaps of stuff i didn't care about. That's going to be a significant challenge for RW should implementation be made. It would need to work like Word with the ability to quickly and add words to the dictionary. A whole heap of work. It would be nice to have yes, but I don't absolutely need it. Realm Works - Community Links Realm Work and Hero Lab Videos Ream Works Facebook User Group CC3+ Facebook User Group D&D 5e Community Pack - Contributor General Hero Lab Support & Community Resources D&D 5e Community Pack - Install Instructions / D&D 5e Community Pack - Log Fault / D&D 5e Community Pack - Editor Knowledge Base Obsidian Obsidian TTRPG Tutorials |
#12 |
Senior Member
Join Date: May 2013
Posts: 1,458
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[QUOTE=Lanmalchior;245457]
Quote:
It takes a bit of practice, because we have it drilled into our heads to check our spelling, check our punctuation, check our grammar. But you practice. You may never get GOOD at it, but you'll get BETTER. And when you're writing like this, it's best to do it with no spell checking and no grammar checking, because all those squiggly lines will distract you even more than your spelling errors. |
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#13 |
Senior Member
Join Date: May 2013
Posts: 1,458
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[QUOTE=EightBitz;245471]
Quote:
https://www.youtube.com/watch?v=gytPchkiwII |
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#14 |
Member
Join Date: Dec 2013
Posts: 39
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Quote:
As to the import option, whether that be spreadsheets, XML, etc.. virtually any database software supports this. As to individual customization, RW would only support their initial schema for bulk uploading-problem solved. While I like realm works for what it does, there are some pretty big flaws that I hope will be addressed by being integrated into core functionality and not exotic work-arounds that your average user will fill incredibly intimidated to learn and use, even with DAPlunk's fantastic videos. On the subject of printing, this is a common feature of modern apps. It's silly not to include it and it severely limits the program. I would print handouts, quests, lore sheets, item sheets, etc. My home games are almost exclusively digitized with a custom built game table and tv for maps with a VTT to display them. All of my content is developed in digital tools like Realm Works and others that I am using to compensate for missing features. That being said, I would still print out many things to hand to players and it would be spectacular to handle it all in one place instead of duplicating it in several places. API - I could take it or leave it. Hotlist or Backlogs (Scrum) is a common feature in development teams. Most software companies have some sort of a development items list with varying degrees of detail that they release to stakeholders. This is not unreasonable as it helps to manage expectations and keeps said stakeholders in the loop in an organized way. Out of all Project types, software development has notoriously high failure rates(cost vs. features vs. time). Agile is reducing this somewhat, for those teams that embrace it; however, it still remains a very risky business, due to all of the "risks" involved in development. LW devs have been struggling for months now (most recently) to deliver a core feature that has been touted all of the way back to the Kickstarter. I think some irritation with this is warranted. That being said, I still like RW and use it every week even through the annoyances of missing features that should be basic features in any modern program. Last edited by Strategon; March 2nd, 2017 at 06:05 PM. Reason: Clarity; typos. |
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#15 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
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As a programmer, I have to ask how would anyone assign a spreadsheet to a realm directly? Any scheme that works is just putting an XML file in a spreadsheet rather than using tags and will almost certainly be more complicated to parse. So, since every modern spreadsheet will save to XML why not stick to what works and makes sense?
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#16 |
Senior Member
Join Date: Apr 2015
Posts: 343
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printing is sorely needed and it boggles my mind that its not available.
better ways of sharing content in general (live updates to the web/ realmworks player edition, PDF export etc) are a huge oversight and a missed opportunity. Realmworks should be the core of the gaming experience as it holds all the content for the game. total shame really |
#17 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Quote:
I've been working in Powershell. Powershell has an "Import-CSV" command. If I include a line that says something like: Code:
$ItemList = Import-CSV $filename Then I could process that information in the following manner: Code:
foreach ($Item in $ItemList) { $Item.name $Item.description $Item.school $Item.subschool } If I use Excel to export that CSV to XML, then accessing those fields isn't QUITE as simple and direct, at least not for me. For you, things may be different. You may have a superior knowledge of how to process XML. You may be working in a scripting or coding environment where importing CSV files isn't so simple and straightforward, so it's easier to work with XML. But for me, in Powershell, so long as I have a CSV with column headers, it's quick, easy and direct to work with that format. |
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#18 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
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kbs666 is correct. There are people who are employed full-time to create and maintain import processes from spreadsheets to databases.
An import process requires one of two situations: 1) The input is in a known and pre-determined format (such as the XML schema provided by LWD). - or - 2) A human with knowledge of, and direct access to, the database prepares an import process unique to that input which maps the columns to the proper data elements (which, when done, turns into #1 because now the file is a recognized format). EightBitz, your process still requires you to map the columns in your source file to the XML. You're acting as what is called a "pre-processor", taking the raw input file and pre-processing it into the accepted XML format. Then the Realm Works import process accepts it as in the case 1 above. If someone hands you a new file, you need to start over with reading it in, comparing the columns to the XML, and so on. That's the part that some people suggesting "import" or "suck in a spreadsheet" are expecting to happen by itself. |
#19 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Quote:
When you say that I have to start over with every new CSV file, yes. But that's also true if that file is exported to XML ... unless there's something I'm missing, which is quite possible. But what I see is that XML files can have different configurations just as CSV files can have different configurations. Within my scope of knowledge (which I readily admit is limited), there is nothing about exporting a CSV file to XML that makes it automatically easier to import or transform for import into Realm Works. If the question was more specifically about why LWD doesn't offer some sort of option for bulk import, that's an entirely different question than the one I was answering. |
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#20 |
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