Member
Join Date: Jul 2009
Posts: 53
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According to the Sci Fi Companion the personal force field should stack with all other types of armor, except other fields and the like. It is not working currently.
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#1 |
Senior Member
Join Date: Nov 2009
Posts: 891
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They add directly to Toughness, too.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#2 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Okay, I came up with a really easy fix. Make your own version of the force field.
Do NOT give it the Tags (on the top right in the editor) that designate a location. This is what makes it counts as Armor, and it does not count as Armor -- the bug. So your version will have two Tags: ArmorType SFArmor and the Ultratech one, and these are generated for you based on picking things elsewhere so you don't actually have to touch the Tags at all. Then, place this Eval Script into it: Pre-Traits 5000 Before Calc trtFinal Code:
var toughness as number toughness = field[defDefense].value if (field[grIsEquip].value <> 0) then perform #traitadjust[trTough,+,toughness,"Force Field"] endif Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#3 |
Senior Member
Volunteer Data File Contributor
Join Date: Aug 2009
Posts: 1,550
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FYI - This is on the bug list, and will be dealt with in the next update.
_ Currently In Development: Savage Pathfinder, SWADE Fantasy Companion Future Development: SWADE Super Powers Companion, SWADE Sci-Fi Companion _ Currently Running: Savage Unity Inc. (homebrew multiverse theme) Setting Files Supported: Deadlands: Reloaded, Flash Gordon, Gaslight, Hellfrost, Interface Zero 2.0, Seven Worlds, Slipstream, Solomon Kane Future Setting Files: Savage Judge Dredd |
#4 |
Senior Member
Join Date: Nov 2009
Posts: 891
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I figured that was likely, but this way we can use it now.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#5 |
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