Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Next year, stop in and say hello! We don't (usually) bite. |
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#11 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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So know direction podcast has a Paizo seminar where Lisa Steavens mentions RW and adventure paths. Not much more than LW and Paizo are working on it. But thought I would share. It's about 35 minutes in.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#12 |
Ex-Staff
Lone Wolf Staff
Join Date: Jul 2013
Posts: 961
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Quote:
Here's the section if anyone is interested (starts at 16:44). |
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#13 |
Senior Member
Join Date: Dec 2008
Posts: 121
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#14 |
Senior Member
Join Date: Apr 2008
Posts: 345
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But, as far as scenarios go (things like We Be Goblins! or Carrion Hill) those only take an hour or two to put in really. I did a custom Hunter the Reckoning story in RW for giggles. Had it done to a point where I feel I can run the game in under 3 hours total. And when I put in a story, it's got all the images, character sheets from HL (when possible, otherwise, stat blocks or pdf's of char sheets), town maps, area maps, "dungeon" maps, etc.. put in. So, it's really not that difficult to bang out something quick. Where you get your head handed to you is those MASSIVE APs with all the information you just KNOW you're going to need. Example: This weekend, my group took about half our game time just leveling up their characters (they were picky this level with their choices). So instead of heading out to the dungeon, they decided to go shopping in Sandpoint. Because I spent 10 or so hours putting in all the appendix's into RW, I was EASILY able to open the weapons shop, the herbalist, the magic shop, etc... and have not only the inventory of the stores, but also the characters for the shop owners in hand. Including pictures for some of them. It's really worth the effort to put all that in, it makes your game much more smooth to run. |
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#15 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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@Pollution: Great examples and insights. And yes, it takes for-ev-aaaaah for some things. Make sure to make time for other fun things like map-making or NPC development or writing new setting material. It needs to stay fun!
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#16 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Quote:
But like you said so worth it when its all available at the game or now with PE in beta my players are looking up islands and info on their own! Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
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#17 |
Senior Member
Join Date: Oct 2005
Posts: 222
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And this is why I hope they get the license sorted out soon with Paizo. I started entering Skulls & Shackles also, but put it on hold as I'm not running that AP yet (still working on Serpent's Skull). I'm hoping I can just buy a completed copy to modify, instead of entering all the source material and then modifying it.
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#18 |
Member
Join Date: Oct 2013
Posts: 30
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I'm just getting started on entering Skull & Shackles. I figure I'll start by putting in the NPCs from the first book and hopefully I'll have a few ideas on how I want to organize things by the time I get that done.
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#19 |
Junior Member
Join Date: Aug 2014
Posts: 2
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Glad to hear the calendar feature is shaping up nicely. I've basically put all work with my project in Realm Worms on hold until the calendar is online, so hopefully it happens soon.
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#20 |
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