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Old November 11th, 2001, 12:56 AM
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There are 3 messages in this issue.

Topics in this digest:

1. re: Rouge Trader Datafiles?
From: "Jester /Black Mambo" <bondage__69er@hotmail.com>
2. Re: Mordheim Data File Questions
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. Re: impossible action?
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>


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Message: 1
Date: Sun, 11 Nov 2001 11:08:58 +1100
From: "Jester /Black Mambo" <bondage__69er@hotmail.com>
Subject: re: Rouge Trader Datafiles?




>Subject: Rouge Trader Datafiles?
>
> Has anyone developed a datafile covering the rouge trader point based
>generation system yet? We (our gaming group) is looking for a better
>system
>than Inquisitor and RT happened to have all of the point costing routines
>to
>determine value of models based on stats, equipment, psionics, etc.
>
> If I am following this correctly, I do believe that GW is using a VERY
>similar formula to generate the values of models even in this late day and
>age. If someone has created a file, please let me know or forward it on to
>me if possible.
>
> If someone wants to generate a new datafile (I can't seem to figure it
>out - nor do I have the time) I will gladly supply the information
>necessary.
>
>Thanks,
>Scott Spieker
>

Actually i had thought about doing this ever since i made a similar request
9 months ago.

The thing is... i only got the 'Ere we go and Freebooterz ork codexes as
well as an excerpt of chaos renegades

(ok i will not even attempt to decode the chaos bit)

but i would be willing to put it all together if i had all the IG and
genestealer list etc etc

KUDOS

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Message: 2
Date: Thu, 08 Nov 2001 22:43:58 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Mordheim Data File Questions

At 14:08 08/11/2001 -0800, you wrote:

>3) Is there somewhere to record the results from special exploration
>encounters? I got double 4s, which gives me an extra exploration die & the
>ability to discard one of them. Where would I record that? I didn't see
>any overall gang notes section.

Either hit Ctrl-E and record them there, or in the stash's unit notes.


--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.



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Message: 3
Date: Sat, 10 Nov 2001 01:36:12 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: impossible action?

At 03:58 09/11/2001 +0000, you wrote:
>when a player chooses unitA 4 other units must be attached randomly
>from 5 possible choices. 1 can only be given once, and another has
>twice as likely a chance to be chosen. is there any way in hell to do
>this complexe madness?

Nope. Sorry


--
Colen 'Skrillboy' McAlister, demandred@skrill.org
http://www.skrill.org/, http://www.incompetence-central.co.uk/
1 = 2, for large values of 1.



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