Senior Member
Volunteer Data File Contributor
Join Date: May 2010
Location: Mountlake Terrace, Washington
Posts: 407
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The druid's vestment is listed as being 10,000gp in HL but the PSRD and the Core Book both have it listed as 3,750 gp.
http://paizo.com/pathfinderRPG/prd/m...stment-druid-s |
#141 |
Junior Member
Join Date: Aug 2010
Posts: 4
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Sorry about that looks like the title I had didn't take. Power attack and Weapon finesse are not being taken into account with Feral Mutagen (claws & bite). Boneless armor is giving only a total +1 armor bonus and only allowing a 0 dex bonus. Also does not seem to be adding misc bonus (escape artist & DR)
Thanks Last edited by Darkthorne; December 12th, 2010 at 12:37 PM. Reason: misc bonus |
#142 |
Junior Member
Join Date: Nov 2010
Posts: 22
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The Summoner's Call feat, when an ability is selected, will not stack with magic items of the same bonus level (+2), yet they should.
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#143 |
Member
Join Date: Oct 2010
Location: Houston, Texas
Posts: 30
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In HeroLab the Driud's Vestment is listed as costing 10,000 gp. However, in the Core rules it is listed as costing 3,750 gp.
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#144 |
Member
Join Date: Oct 2010
Location: Houston, Texas
Posts: 30
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I have noticed that there is a possible mistake in determining the value of magical gear in the Pathfinder files. Such as the assumed worth of 5 +1 Flaming arrows in my Druid characters possession is posted as 58100 gp 3 sp 5 cp. It is my belief that magic ammunition is figured on groups of 50 pieces of ammunition. If that is true then 5 +1 Flaming arrows should be valued at approximately 160 gp each, which should total about 800 gp.
Of course I could be wrong. |
#145 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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#146 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Fixed the Boneless armor for the next update, thanks for the report
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#147 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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You'll need to describe more about the problem you're seeing. I added a level of alchemist, the feral mutagen power, a feral mutagen item, and DEX mod +2 to a blank character, then activated the mutagen on the In-Play tab. When I add the weapon finesse feat, the attack bonus for the claws and bite change, and when I add the power attack feat, then activate that feat on the In-Play tab, that changes the attack and damage for the claws and bite.
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#148 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
Everyone, PLEASE tell me which book a trait is from - this one is from the Shadows in Sandpoint set of traits in the APG, which I don't normally have checked on my system, so it took a long time to figure out which trait was being reported, and where in my files it was. |
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#149 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Quote:
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#150 |
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