Junior Member
Join Date: Jan 2014
Posts: 18
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I saw a similar thread in the pathfinder section, but this one is a little different.
I traded a wish to my DM in order for an "All powerful item". He awarded me with a trinket that basically negates ALL dex penalties on Medium armor and below. My first thought was to go in and just make some armor matching the regular armor, and make it LIGHT, so it has no dex issues. But then I'd need to change my armor each time. And it's really not right. What I need are the variables, so i could write an eval script to set the penalties for stealth and ac bonus to zero. Then I could upgrade armor, etc, without needing to pop into the editor all the time. Can this be done? |
#1 |
Senior Member
Join Date: May 2016
Posts: 608
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You'll want your script to delete these tags on your armor:
Helper.StealthDis <-- Items with this tag impose the disadvantage ArmorClass.Medium <-- Items with this tag impose the +2 Dex mod limit on AC. and assign ArmorClass.Light <-- This tag will allow full Dex. You'll want to put the script on your trinket that checks to make sure it is equipped/attuned before you loop through your equipped armor so something like foreach pick in hero from BaseArmor where "Helper.CurrArmor" perform eachpick.delete[Helper.StealthDis] perform eachpick.delete[ArmorClass.Medium] perform eachpick.assign[ArmorClass.Light] nexteach |
#2 |
Junior Member
Join Date: Jan 2014
Posts: 18
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Sweet. This is precisely what I was looking for!!
Thank you. |
#3 |
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