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TheMaskedFerret
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Join Date: Apr 2011
Posts: 164

Old December 7th, 2018, 12:21 PM
https://paizo.com/pathfindersociety/rpg/additional

Changes:

War for the Crown

Pathfinder Adventure Path #130: City in the Lion's Eye
Talents: The bardic pretender and sneak training talents are legal for play.

Pathfinder Adventure Path #131: Reaper's Right Hand
Equipment: The band of triumph and seeking lens are legal for play. Spells: The halfling vengeance, mass halfling vengeance, and word of beckoning spells are legal for play but are accessible only to worshippers of Thamir Gixx. Misc.: The variant spellcasting options for clerics of Thamir Gixx are legal for play. The customized summon list is not legal for play.

Pathfinder Adventure Path #132: The Six-Legend Soul
Feats: The feats in this book are legal for play except Dragon Gold Crown. Spirits: The legendary spirits in this book are legal for play, except the taboo of Daronlyr XII. When you acquire a weapon associated with the Gennaris III spirit, have the GM note this item on your Chronicle sheet. A PC can only have the ability to contact one legendary spirit at a time, a PC permanently loses the ability to contact a legendary spirit if he breaks that spiritís oath, and a PC can regain that spiritís favor with an atonement (priced as if restoring a clericís spellcasting abilities).

Pathfinder Campaign Setting: Distant Realms **
Archetypes: All archetypes in this book are legal for play. Feats: All feats in this book are legal for play except Choral Support. Traits: The traits listed in this book are not character traits; they are monster traits for petitioners, and are therefore not legal for play. Misc.: All alchemist discoveries, bardic masterpieces, magic tricks, rogue and slayer talents, and sorcerer bloodlines in this book are legal for play. The aszite special material is legal for play.

Pathfinder Player Companion: Blood of the Ancients**
Archetypes: The archetypes in the book are legal for play except aeromancer and hinyasi. A Jistkan artificer does not gain access to flurrying arm. The arcane warden gains access to Persuasive as a bonus feat in place of Leadership. Equipment: The equipment and magic items in this book are legal for play except chisel of excavation and null spike. Feats: The feats in this book are legal for play except Pathologist, Saoc Brethren Initiate, Saoc Brethren Scholar, and Strength of Obligation. Spells: The spells in this book are legal for play except ashen path, brightest night, and shared training. Traits: The traits in this book are legal for play except Rejected Emperor. Misc.: The bardic masterpieces, bloodlines, and legendary spirits in this book are legal for play except Song of Sarkoris. The vestige sorcerer bloodline grants Alertness and Persuasive as bonus feats in place of Craft Wondrous Item and Leadership.

Pathfinder Roleplaying Game: Planar Adventures**
Archetypes: The archetypes in the book are legal for play except Azatariel, Dreamthief, and Progenitor. An idealist must select a plane for which the planar bond ability lists the three granted spells. Equipment: The equipment and magic items in this book are legal for play except anointed holy symbol, gug hide, soultether ring, and metamagic rods of Authoritative Spell and Stygian Spell. Feats: The feats in this book are legal for play except Authoritative Spell, Channel Deific Essence, Healerís Hands, Primal Bloom, Stygian Spell, and Tempting Bargain. To qualify to take the Planar Infusion feat, a PC must first participate in an adventure that takes place partially on the plane and successfully complete at least one encounter on that plane. Afterward, the PC can spend her Downtime and 2 PP to attune herself to that plane. She must also select a legal planar infusion (see below). Spells: The spells in this book are legal for play. In the invoke deity spell, the Death, Healing, Luck, and Rune domains are not legal options. Misc.: The planar tuning rules on pages 85-86 are not legal for play. Instead, as specified in the Pathfinder Society Roleplaying Guild Guide, PCs receive free tuning forks from the Grand Lodge keyed to the Material Plane and all other planes of the Inner and Outer Spheres. They cannot obtain tuning forks keyed to dimensions (such as the Dimension of Dreams) or to demiplanes (such as the Hao Jin Tapestry). Planar infusions are legal for all character options that reference them except the basic and improved infusions for the Abaddon and the Positive Energy Plane, as well as the greater infusions for Abaddon, Axis, Cynosure, Leng, and the Positive Energy Plane.
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