Senior Member
Join Date: Sep 2009
Posts: 173
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This discussion has been very helpful, I appreciate it. I will post some pictures is a few days after I finalize a few data entry issues. Although I was wondering, when people are inputting data are they just keeping the data to the world specific information, or are you adding in mechanics as well? What type of mechanic information are people entering into their realm?
Edited: Attached is the image of my Imperial Stormtrooper stat block. https://www.dropbox.com/s/wfnd6k23j5...entry.JPG?dl=0 Salcor Last edited by salcor; December 7th, 2014 at 03:47 PM. Reason: updating to add picture |
#21 |
Junior Member
Join Date: Dec 2006
Posts: 14
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Im very happy to have stumbled upon this discussion. For me so far I haven't entered the mechanics. Im using OggDudes generator for NPC creation and just pulling in a picture of the stat block output. After reading this, I may spend some more time adding in the mechanics and a different import for the stat blocks.
Keep it going guys! |
#22 |
Senior Member
Join Date: May 2013
Posts: 1,458
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Right now, I'm just entering data. Some of my players are playing classes from the Advanced Player's Guide that I'm not that well versed with, so I might be entering their rules as mechanics, so if something comes up, I have a quick reference and won't have to flip through the book.
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#23 |
Senior Member
Join Date: Apr 2015
Posts: 343
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I enter mechanics for our Srun 5e realm that are either unclear in the rules or require house ruling to make work.
This is very prevalent across the entire game system as Catalyst has a problem with writing good, clear, rules that work. |
#24 |
Senior Member
Join Date: Feb 2013
Location: Bennekom, Netherlands
Posts: 206
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I am playing a RPG where I only have a pdf of the books. I add mechanics as I go, so only the important things get into it. I find that it helps to have them in Realmworks. Especially if I want to find out what the skill or trait really does.
As for the different wording with things like EotE and AoR. I probably will use only one of the wording. That is the the one I would like to see in Realmworks. Maybe I would add the other one in a GM only snippet so I know what the difference is, but not much more than that. If it is only the wording, but not the actual gameplay difference it does not really matter. |
#25 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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The main entries in Mechanics for me are creatures, traps and diseases. The rest of the mechanics I have in PDFs or can access via d20pfsrd site easily. If the PF ruleset never made it to RW, it wouldn't impact me.
You all seem to be adding what you need and I think that may ultimately be the better approach than dumping the entire kitchen sink in. Considering how many tags would get created that refer to rules, unless Mechanics get a different and very low impact linkage (grey/light blue text and dotted underline maybe) in the near future I don't think I'll purchase/import when they hit the marketplace. |
#26 |
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