Junior Member
Join Date: Feb 2020
Posts: 19
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So I don't want to file this as a bug until I'm sure that there's something wrong in the system, and it's not me missing something important. I have an animal instinct barbarian, level 15, whose totals are 'wrong' when raging, and I don't know if I'm missing a detail or if the system is doing the math wrong.
When not raging, my fist does 3D4 + 11 damage, which breaks down accurately to +5 from strength, +6 from greater weapon specialization. But when I turn rage on, things get... weird. My regular fist now does +12 damage, one short of what I'd expect: +5 from strength, +6 from GWS, and +2 from rage. My Ape fists are worse, with +25 damage, which is over by 2: +5 from strength, +6 from GWS, and +12 from instinct specialization, for a total of +23. |
#1 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 327
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The only thing that immediately comes to mind is if your weapon or unarmed attack is agile—a regular fist attack is agile, so you would only do +1 rage damage, I believe. I don't have a lot of experience with the barbarian, though.
The animal attack might be a bug—perhaps they're adding the instinct specialization to the regular rage damage, instead of replacing it? |
#2 |
Junior Member
Join Date: Feb 2020
Posts: 19
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#3 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 327
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I thought the ape fist was off by 2. How is it off by 3?
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#4 |
Junior Member
Join Date: Feb 2020
Posts: 19
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#5 |
Senior Member
Join Date: Sep 2014
Location: Portland, OR
Posts: 327
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Ah. Yes, I'd love a breakdown of the numbers, too.
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#6 |
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