Senior Member
Join Date: Feb 2015
Posts: 676
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As far as I can tell, the gIsEquip field on magic items doesn't get set until First/495, and the "Helper.SpcNotWorn" and "Helper.SpcDisable" tags aren't applied until well after that.
I am making an item that can bootstrap abilities that have early scripts. Is there any way I can determine the item's equipped status earlier than this (ideally before First/100)? Or is this one of those "rethink everything you're doing" situations? |
#1 |
Senior Member
Join Date: Oct 2011
Posts: 6,793
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What are you doing which requires your eval scripts to run at First 100? Can you push that back?
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#2 |
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