Junior Member
Join Date: Mar 2013
Posts: 4
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Hello,
Ok, I am trying to create a magic helm that has Swamp Stride and an AC bonus of +1 (dodge or deflection). When I add the Eval Script if (field[gIsEquip].value <> 0) then hero.child[ArmorClass].field[tACDodge].value += 1 endif at first when I equip it does nothing but add the Swamp Stride. then I unequip and the AC jumps 1 and I lose the swampstride, then i REequip and the AC DROPS 1 but again adds the swampstride... going CRAZY... please help John |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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You don't list the phase & priority that you've put your eval script at. That's critical information for a script.
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#2 |
Junior Member
Join Date: Mar 2013
Posts: 4
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I have never worked with the script for this. Do you have any suggestions?
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#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Did you copy it from something?
What's the phase & priority of that? Take a look at other AC-granting magic items - what phase & priority combinations do they use? Also, you'll need to clarify what "Swamp Stride" is, and how you're attaching it to the helmet. |
#4 |
Junior Member
Join Date: Mar 2013
Posts: 4
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Swampstride is being entered as a bootstrap. I choose it off the list.
I'll check on the scripting for the RoP +1 and compare the phase and priority. Thanks. |
#5 |
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