Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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I'm starting work on Everyman Gaming's fantastic Psychological Maneuvers product. It introduces a feature called Psychology DC, which acts in a similar manner to CMD. It is available and usable by all characters.
Is there a way to add this through the editor, or would it have to be added through the XML code? Thanks! Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#1 |
Senior Member
Lone Wolf Staff
Join Date: Apr 2020
Posts: 408
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Unfortunately that's not a thing the editor can do I believe, if you're looking to set it up like CMD. You may be able to set it up like a Maneuver Type though. It'll require a bit of messing around with it to calculate its "CMD", but I think that might be about the most comparable way the editor could handle it.
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#2 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Thanks Daniel, I don't think we've chatted before. I really appreciate all the support the Lone Wolf staff and volunteers provide in these forums. I've gone from completely inept at the editor to only moderately inept in two and a half short years, and it's mostly from all the help that you and all the other contributors provide.
I'll try approaching it as a Maneuver Type and see if I can get it to behave. Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#3 |
Senior Member
Join Date: May 2015
Posts: 830
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The other way you could approach this is treating it as a skill, and having it show up there.
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#4 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Hmm, that's an interesting idea. Worth a shot!
Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#5 |
Senior Member
Join Date: May 2015
Posts: 830
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#6 |
Senior Member
Join Date: Nov 2017
Location: Trafford, PA, USA
Posts: 226
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Entering it as a skill worked out pretty well. I get a validation error because the "ranks" exceed the character's level, but otherwise it works. Thanks for the suggestion!
Projects: Legendary Rogue (Legendary Games) 97.9%, Assassin (Interjection Games) 88%, Fortunate (rebuild of Luckbringer, Rite Publishing) 87.2%, Adept Godling (Super Genius Games) 73.9%, Eldritch Godling (Super Genius Games) 72.9%, Mighty Godling (Super Genius Games) 44.3%, Clever Godling (Super Genius Games) 41.2%, Legendary Cavalier (Legendary Games) 30.9% Message me for a list of completed projects. Visit my blog! https://gauntletsofblogrepower.blogspot.com/ |
#7 |
Senior Member
Join Date: May 2015
Posts: 830
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If you are using an automatic calculation for the ability (like CMD does) you shouldn't need to manually put ranks in. In the example of the intimidate check I set the skill to be wisdom based and added an eval script with "field[skTotal].value = 10 + herofield[tHitDice].value"
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#8 |
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