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ShadowChemosh
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Old August 31st, 2014, 04:42 PM
The issue is id="racHalfling" this because that is an 11 character Unique ID and HL only supports 10 characters.

Wouldn't you need to do races after you configured all the Race Components? Then setup the editor.dat so that entering a new race would be really simple then. If you build a race now before you change all the components to support races for your game means you will have to go backwards later to fix.

That is just my opinion though.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Madmaxneo
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Old August 31st, 2014, 05:15 PM
I dunno..... I am working with BoomerET who is helping me on this and he told me to enter the races, so I did. There are no plans to add any new races just yet. But where do I go to set up all the Race Components?

Bruce
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AndrewD2
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Old August 31st, 2014, 05:22 PM
It's all explained in the tutorial using Savage Worlds
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Madmaxneo
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Old August 31st, 2014, 05:40 PM
Really, so that very limited Savage Worlds tutorial has something I missed?..... I went through it and didn't see anything useful. So far BoomerET is helping me so much more than that tutorial did. I am not even sure I would call it a tutorial.

Bruce
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AndrewD2
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Old August 31st, 2014, 05:46 PM
It has how to update components, create races, resources, etc, did you actually do it or did you just skim it?
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Madmaxneo
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Old August 31st, 2014, 05:56 PM
I'm looking through it right now, and like before, it is showing me things in the script that isn't helping at all. I'm in the Races and Racial Abilities section and it is talking about components, but it isn't explaining enough to make sense for me and the game system I am trying to implement.

Bruce
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Madmaxneo
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Old August 31st, 2014, 06:52 PM
Actually it isn't even called a tutorial, it is a walk through and for others like me a walkthrough can lead to more confusion. I even have some limited "programming"(?) experience in getting the game I am using to work in Maptools and that wasn't easy but it was fun to see it all come together. So far Hero Lab is no where near as intuitive as Maptools is, and I don't think anyone could call Maptools intuitive.

Bruce
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RavenX
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Old September 3rd, 2014, 10:56 AM
Quote:
Originally Posted by Madmaxneo View Post
I took out the first "L" spelling it Hafling now and it works....weird
Uniqueids are limited to 10 characters...

RavenX Pronouns: She/Her

Please do not PM me to inquire about datafiles I coded "for personal use" such as Exalted, World of Darkness, AD&D, or Warhammer 40K Roleplaying. I appreciate your interest, but I do not own the Intellectual Property rights to these game systems. Nor do I have permission from any of the Publishers to distribute the data files. As such, I cannot distribute the work I have done with community on these files. They are "for personal use" only. Thank you.

I am far too busy these days to answer emails. If you message me here there is no guarantee I will get back to you at all.
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Duggan
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Old July 11th, 2017, 07:49 PM
Quote:
Originally Posted by Madmaxneo View Post
I just found the tutorial for adding a new game system on youtube the url is: Creating a new game system in Hero Lab. There are a few other youtube video tutorials on Hero Lab.
This Youtube video is no longer available. Does anyone have an update?
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jfrazierjr
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Old July 13th, 2017, 12:06 PM
Quote:
Originally Posted by Madmaxneo View Post
So far Hero Lab is no where near as intuitive as Maptools is, and I don't think anyone could call Maptools intuitive.
Something I never thought i would ever see or hear someone say ever.
jfrazierjr is offline   #40 Reply With Quote
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