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Mathias
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Join Date: May 2005
Posts: 13,213

Old February 17th, 2012, 01:34 PM
(A bug reports thread for the 2/17/12 update)

Unfortunately, there are a few projects we haven't had the time to work on yet. Here's the list, so that you know you don't need to re-post these as bug reports:
  1. Combat
    • Apply wound modifiers to the appropriate tests.
  2. Magic
    • Astral Attributes, Perception, Projection and Combat (currently incomplete)
  3. Matrix & Technomancers
    • AR vs. VR vs. Hot-Sim VR (currently incomplete)
    • Active/Passive/Hidden mode
  4. Vehicles & Drones
    • Rigging & Jumping In (including full handling for cyborgs)
  5. NPCs & Critters
    • Grunt/Lieutenant NPC Mechanics
    • Group/Professional Rating
    • Critters
  6. Miscellaneous
    • Track what senses a character currently has active, and report that to the user in a single list. This will be a list of special senses that's shown when you move your mouse over the Perception dicepool at the top of the screen.
    • For the Condition Monitors on the In-Play tab, replace the numbers with boxes
    • Apply various "All Actions", "All Physical Actions", "All Matrix Actions" etc. bonuses/penalties, including wound penalties
    • Modify Contacts so that they can't be altered on the Social tab during Advancement mode, but are instead changed on the Advancement tab, to preserve a record of how your relationship with that contact changed.
    • Guest cost for a lifestyle, shared lifestyles, permanent lifestyles
  7. Augmentation
    • Biodrones (this requires the rules for critters to be finished first).
  8. Street Magic
    • Ally Spirits.
    • Spirits possessing/inhabiting vessels/characters.
    • Long-Term Binding.
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CeaDawg
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Join Date: Aug 2011
Posts: 82

Old February 19th, 2012, 09:46 AM
Augmentation grade is not being recorded correctly when adding new cyberware and or bioware from the main purchase window. Prior to the release of 2.0 and after character creation, the augmentation grade was being recorded correctly, meaning that what was selected in the main purchase window is what showed up on the profile [buy alpha it shows as ____ (Alphaware) R]. After 2.0 went live this is nolonger true. Even though you select the grade in the main purchase window, and it shows the appropriate adjustment to both price and essence cost, it is recording the purchase as standard grade, unless you first make changes to the default settings via the toolbox button. This can be done with the tool on the main purchase page or in the customization window.

This is occurring during both the creation mode and in game mode.
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Mathias
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Posts: 13,213

Old February 28th, 2012, 09:28 AM
Quote:
Originally Posted by CeaDawg View Post
Augmentation grade is not being recorded correctly when adding new cyberware and or bioware from the main purchase window. Prior to the release of 2.0 and after character creation, the augmentation grade was being recorded correctly, meaning that what was selected in the main purchase window is what showed up on the profile [buy alpha it shows as ____ (Alphaware) R]. After 2.0 went live this is nolonger true. Even though you select the grade in the main purchase window, and it shows the appropriate adjustment to both price and essence cost, it is recording the purchase as standard grade, unless you first make changes to the default settings via the toolbox button. This can be done with the tool on the main purchase page or in the customization window.

This is occurring during both the creation mode and in game mode.
Fixed in the next update, thanks for reporting it, and I'm very sorry for breaking something that fundamental that was working before.
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Peter Smith
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Join Date: Aug 2011
Location: Chicagoland bay-bee!
Posts: 66

Old February 19th, 2012, 03:37 PM
The description for the Military Armors (Light, Medium, Heavy) indicate they can accept the Chemical Seal as well as the two Environmental Adaptions. Under the Customize tab they are showing as not available, as the three Military Armors do not have the Body Armor traits.
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LooseCannon
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Join Date: Aug 2011
Posts: 12

Old February 20th, 2012, 04:56 AM
This isn't a bug per-se but it's a UI/continuity issue.

The added military/police vehicles and drones from Arsenal data set do not show the "stat block" at the top. The only way to see the vehicle stats is to add the item and then go to the description. This makes browsing/quick comparison more difficult and it's different from the previous data set that had the stat block at the top.

Also, it appears the General Products COP has no values set (I'm seeing all 0s). Think that one got missed...

Nonetheless, thanks for releasing the new stuff so fast. Nice to have the official versions!!!

Last edited by LooseCannon; February 20th, 2012 at 11:08 AM. Reason: added COP comments.
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Mathias
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Join Date: May 2005
Posts: 13,213

Old February 28th, 2012, 09:47 AM
Quote:
Originally Posted by LooseCannon View Post
This isn't a bug per-se but it's a UI/continuity issue.

The added military/police vehicles and drones from Arsenal data set do not show the "stat block" at the top. The only way to see the vehicle stats is to add the item and then go to the description. This makes browsing/quick comparison more difficult and it's different from the previous data set that had the stat block at the top.

Also, it appears the General Products COP has no values set (I'm seeing all 0s). Think that one got missed...

Nonetheless, thanks for releasing the new stuff so fast. Nice to have the official versions!!!
It is a bug, and it's already on my to-do list. Thanks for reporting this.
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Mathias
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Lone Wolf Staff
 
Join Date: May 2005
Posts: 13,213

Old February 28th, 2012, 09:45 AM
Quote:
Originally Posted by Peter Smith View Post
The description for the Military Armors (Light, Medium, Heavy) indicate they can accept the Chemical Seal as well as the two Environmental Adaptions. Under the Customize tab they are showing as not available, as the three Military Armors do not have the Body Armor traits.
Fixed in the next update, thanks for the report. (I also applied the same fix to the bike racing armor, bunker gear, riot and swat armors).
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Anacher
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Join Date: Jan 2012
Posts: 10

Old February 20th, 2012, 05:57 PM
Does this include typos?

The pop up box (when moused over) for vehicle sensors brings up the intuition text instead of the sensor text. In the "Basics" window.
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Mathias
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Posts: 13,213

Old February 28th, 2012, 09:54 AM
Quote:
Originally Posted by Anacher View Post
Does this include typos?

The pop up box (when moused over) for vehicle sensors brings up the intuition text instead of the sensor text. In the "Basics" window.
Fixed in the next update, thanks for the report.
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Anacher
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Join Date: Jan 2012
Posts: 10

Old February 20th, 2012, 07:04 PM
Also, the DocWagon CRT Helicopter has a typo in its name. (Helicophter)
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