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Re: Independent Characters and Termi Armour, etc. From: "Jimi" <james.tubman@blueyonder.co.uk> 7. Re: RE: Re: Army Builder on Linux From: "Alex Morano" <amorano@bworks.com> 8. Re: Tyrnid 1+ saves From: Colen 'Skrillboy' McAlister <demandred@skrill.org> 9. Re: Tyrnid 1+ saves From: richard.j2.lonski@mail.sprint.com 10. Re: Mordheim DataFiles From: Colen 'Skrillboy' McAlister <demandred@skrill.org> 11. Re: Independent Characters and Termi Armour, etc. From: richard.j2.lonski@mail.sprint.com 12. Re: Independent Characters and Termi Armour, etc. From: "Jimi" <james.tubman@blueyonder.co.uk> 13. Re: Mordheim DataFiles From: Peter Andersson <Wolfbane@hem.passagen.se> 14. Re: Mordheim DataFiles From: Colen 'Skrillboy' McAlister <demandred@skrill.org> 15. Re: Mordheim DataFiles From: Peter Andersson <Wolfbane@hem.passagen.se> 16. [OT] Charging Multiple Targets From: Michael Nixon <mnixon@macn.bc.ca> 17. Re: [OT] Charging Multiple Targets From: doublenot7@aol.com 18. Re: [OT] Charging Multiple Targets From: "Jimi" <james.tubman@blueyonder.co.uk> 19. Re: [OT] Charging Multiple Targets From: doublenot7@aol.com 20. Re: [OT] Charging Multiple Targets From: "Jimi" <james.tubman@blueyonder.co.uk> 21. Re: RE: Re: Army Builder on Linux From: Rob Bowes <rob@wolflair.com> 22. Re: RE: Re: Army Builder on Linux From: "Fallenhunter" <fallenhunter@neo.rr.com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Tue, 13 Mar 2001 05:30:40 EST From: freds67@aol.com Subject: Re: RE: Re: Army Builder on Linux So when is Army Builder going to be ported over to the Vic-20? sorry Fred [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Tue, 13 Mar 2001 16:09:50 -0000 From: richard.j2.lonski@mail.sprint.com Subject: Tyrnid 1+ saves After reviewing the codex, everywhere that I find a reference to extended carapace in the mutations section, it states a new armor save for the mutant with extended carapace, not that extended carapace gives a +1 save. Example: a 'gaunt with extended carapace gets a 5+ save, not a +1 save to it's standard 6+ save. A Hive Tyrant gets a 2+ save, not a +1 to it's standard 3+ save. Now this may be splitting hairs, but to me it means that you can take extended carapace for a 2+ save, or warp blast for a 2+ save, but they do not combine for a 1+ save. Extended Carapace is the Artificer/Chaos armor of the Tyrnids and it gives them a +1 save over their natural armor, but doesn't combine with a psychic ability. You can take both and get 2 2+ saves, but you only get to use one at a time. Does anyone else agree with this? Because of this, I think the way extended carapace is defined needs to be changed (or not allowed to be taken with Warp Field). __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Tue, 13 Mar 2001 16:17:23 -0000 From: richard.j2.lonski@mail.sprint.com Subject: Re: Independent Characters and Termi Armour, etc. --- In armybuilder@y..., "Jimi" <james.tubman@b...> wrote: > > The thing is the new Q&A does said you cant. > > I trust official answers :-) > > > Jimi You poor, misguided fool......only a single shooter too!?! __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Tue, 13 Mar 2001 16:24:22 -0000 From: "Jimi" <james.tubman@blueyonder.co.uk> Subject: Re: Independent Characters and Termi Armour, etc. > You poor, misguided fool......only a single shooter too!?! Eh?? Jimi FREE 40k card scenery - http://www.crosswinds.net/~astronomican/ 40k3 - http://groups.yahoo.com/group/40k3/ 40k Fluff - http://groups.yahoo.com/group/40k_fluff/ Astartes - http://groups.yahoo.com/group/adeptus_astartes/ Grey Knights - http://groups.yahoo.com/group/greyknightchapter/ Imperial Guard - http://groups.yahoo.com/group/imperial-guard/ Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/ Unforgiven - http://groups.yahoo.com/group/unforgiven/ VDR - http://groups.yahoo.com/group/gw-vdr/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Tue, 13 Mar 2001 16:46:17 -0000 From: richard.j2.lonski@mail.sprint.com Subject: Re: Independent Characters and Termi Armour, etc. --- In armybuilder@y..., "Jimi" <james.tubman@b...> wrote: > > You poor, misguided fool......only a single shooter too!?! > > Eh?? > > > Jimi > Sorry, reference to the CIA's story about JFK's assasination....you know conspiracy theory stuff....just trying to be funny. The point being, my experience with GW 'official' rules, is that if you don't like one, wait until next month, they will counterdict themselves..... __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 6 Date: Tue, 13 Mar 2001 17:01:50 -0000 From: "Jimi" <james.tubman@blueyonder.co.uk> Subject: Re: Independent Characters and Termi Armour, etc. > Sorry, reference to the CIA's story about JFK's assasination....you > know conspiracy theory stuff....just trying to be funny. Keep trying :-P > The point being, my experience with GW 'official' rules, is that if > you don't like one, wait until next month, they will counterdict > themselves..... I may like or dislike an official rule but at the end of the day, its official and I'll play 40k3 using that rule. Jimi FREE 40k card scenery - http://www.crosswinds.net/~astronomican/ 40k3 - http://groups.yahoo.com/group/40k3/ 40k Fluff - http://groups.yahoo.com/group/40k_fluff/ Astartes - http://groups.yahoo.com/group/adeptus_astartes/ Grey Knights - http://groups.yahoo.com/group/greyknightchapter/ Imperial Guard - http://groups.yahoo.com/group/imperial-guard/ Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/ Unforgiven - http://groups.yahoo.com/group/unforgiven/ VDR - http://groups.yahoo.com/group/gw-vdr/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 7 Date: Tue, 13 Mar 2001 13:01:46 -0500 From: "Alex Morano" <amorano@bworks.com> Subject: Re: RE: Re: Army Builder on Linux Right after the much eagerly awaited TI-99 port. ----- Original Message ----- From: freds67@aol.com To: armybuilder@yahoogroups.com Sent: Tuesday, March 13, 2001 5:30 AM Subject: Re: [AB] RE: Re: Army Builder on Linux So when is Army Builder going to be ported over to the Vic-20? sorry Fred Yahoo! Groups Sponsor To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service. [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 8 Date: Tue, 13 Mar 2001 18:08:51 +0000 From: Colen 'Skrillboy' McAlister <demandred@skrill.org> Subject: Re: Tyrnid 1+ saves At 16:09 13/03/2001 +0000, you wrote: >After reviewing the codex, everywhere that I find a reference to >extended carapace in the mutations section, it states a new armor save >for the mutant with extended carapace, not that extended carapace >gives a +1 save. > >Example: a 'gaunt with extended carapace gets a 5+ save, not a +1 >save to it's standard 6+ save. > >A Hive Tyrant gets a 2+ save, not a +1 to it's standard 3+ save. > >Now this may be splitting hairs, but to me it means that you can take >extended carapace for a 2+ save, or warp blast for a 2+ save, but they >do not combine for a 1+ save. > >Extended Carapace is the Artificer/Chaos armor of the Tyrnids and it >gives them a +1 save over their natural armor, but doesn't combine >with a psychic ability. You can take both and get 2 2+ saves, but you >only get to use one at a time. > >Does anyone else agree with this? > >Because of this, I think the way extended carapace is defined needs to >be changed (or not allowed to be taken with Warp Field). IIRC this is fixed in the latest version of the files. -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 9 Date: Tue, 13 Mar 2001 20:05:16 -0000 From: richard.j2.lonski@mail.sprint.com Subject: Re: Tyrnid 1+ saves --- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...> wrote: > At 16:09 13/03/2001 +0000, you wrote: > >After reviewing the codex, everywhere that I find a reference to > >extended carapace in the mutations section, it states a new armor save > >for the mutant with extended carapace, not that extended carapace > >gives a +1 save. > > > >Example: a 'gaunt with extended carapace gets a 5+ save, not a +1 > >save to it's standard 6+ save. > > > >A Hive Tyrant gets a 2+ save, not a +1 to it's standard 3+ save. > > > >Now this may be splitting hairs, but to me it means that you can take > >extended carapace for a 2+ save, or warp blast for a 2+ save, but they > >do not combine for a 1+ save. > > > >Extended Carapace is the Artificer/Chaos armor of the Tyrnids and it > >gives them a +1 save over their natural armor, but doesn't combine > >with a psychic ability. You can take both and get 2 2+ saves, but you > >only get to use one at a time. > > > >Does anyone else agree with this? > > > >Because of this, I think the way extended carapace is defined needs to > >be changed (or not allowed to be taken with Warp Field). > > IIRC this is fixed in the latest version of the files. So you're saying my rant was completely unnecessry....errrr......*sheepishly* okay. Thanks __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 10 Date: Tue, 13 Mar 2001 19:54:52 +0000 From: Colen 'Skrillboy' McAlister <demandred@skrill.org> Subject: Re: Mordheim DataFiles At 11:35 09/03/2001 +0000, you wrote: >Hi there, I would like to report a few problems with the current >released datafiles for Mordheim: > - Norse Shaman - appears as a Hired Sword but the spelss don't have >any description or difficulty roll required Now fixed. > - Stash - doesn't list Helmets and Shields Hmm... odd. I wonder if this is hitting up against a maximum number of options in AB. I shall investigate further later (I'd do it now, but for some reason windows 2000 always crashes when I load the army builder manual). > - High Elf Loremaster spell Fiery Wrath - there's a typo on the 3" S >hit Fixed. > - Lizardmen Skills - there are none > - Dark Elf Skills - there are none Fixed. > - Norscan Skills - there are none Hmm :/ The above skills were there, but in the wrong place. The Norscan skills just aren't there at all. > - Godi (Norscan Wizard) - the spells don't have any description or >difficulty roll required Fixed. > - Ostlanders Skills - there are skills with no description Which ones? >And something I already talked about: > - it isn't possible to upgrade Toughness, Wounds or Movement of >Henchman I know, it's intentional. I don't think a group of henchmen with 2 wounds is legal or desirable - currently the arguments are circulating around the choice of words the rules use. That way it shall stay until someone provides a good one. Thanks for the reports -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 11 Date: Tue, 13 Mar 2001 20:11:07 -0000 From: richard.j2.lonski@mail.sprint.com Subject: Re: Independent Characters and Termi Armour, etc. > > I may like or dislike an official rule but at the end of the day, its > official and I'll play 40k3 using that rule. > > > Jimi > I agree, I'm just tired of playing by one official rule only to have a games lawyer pull a new version of the offical rule on me in the middle of a game. It was more of a critique on the inconsistancies of the roolzboys and other 'official' channels. In the end, all we seem to have is common sense and our interrpretation of the intent behind the vagueness.... Having a bad week....apologies to anyone caught in the fall-out __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 12 Date: Tue, 13 Mar 2001 20:22:47 -0000 From: "Jimi" <james.tubman@blueyonder.co.uk> Subject: Re: Independent Characters and Termi Armour, etc. > I agree, I'm just tired of playing by one official rule only to have a > games lawyer pull a new version of the offical rule on me in the > middle of a game. If that ever happens then you have my permission to beat said rules lawyer up :-) > It was more of a critique on the inconsistancies of > the roolzboys and other 'official' channels. Roolboyz arent an 'official channel' - look at the disclaimer at the end of their emails :-) > In the end, all we seem to have is common sense and our > interrpretation of the intent behind the vagueness.... If only our commonsense would rub off oto GW game designers :-) Jimi FREE 40k card scenery - http://www.crosswinds.net/~astronomican/ 40k3 - http://groups.yahoo.com/group/40k3/ 40k Fluff - http://groups.yahoo.com/group/40k_fluff/ Astartes - http://groups.yahoo.com/group/adeptus_astartes/ Grey Knights - http://groups.yahoo.com/group/greyknightchapter/ Imperial Guard - http://groups.yahoo.com/group/imperial-guard/ Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/ Unforgiven - http://groups.yahoo.com/group/unforgiven/ VDR - http://groups.yahoo.com/group/gw-vdr/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 13 Date: Tue, 13 Mar 2001 21:38:39 +0100 From: Peter Andersson <Wolfbane@hem.passagen.se> Subject: Re: Mordheim DataFiles Colen 'Skrillboy' McAlister wrote: > I know, it's intentional. I don't think a group of henchmen with 2 wounds > is legal or desirable - currently the arguments are circulating around the > choice of words the rules use. That way it shall stay until someone > provides a good one. It isn't legal, since they cant roll wound on there experiance roll so... But I think that I have found somethings that might be wrong; 1. Skaven with skill Tailfighter, how/where can I pick what he has in his tail? 2. SoS with 2 weapons(Whip and Sigmarit Hammer) with frenzy(madness) has a attack of 1/5 and after one attack advance 2/9 according to AB. Regards Peter __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 14 Date: Tue, 13 Mar 2001 21:11:06 +0000 From: Colen 'Skrillboy' McAlister <demandred@skrill.org> Subject: Re: Mordheim DataFiles At 21:38 13/03/2001 +0100, you wrote: >Colen 'Skrillboy' McAlister wrote: > > > I know, it's intentional. I don't think a group of henchmen with 2 wounds > > is legal or desirable - currently the arguments are circulating around the > > choice of words the rules use. That way it shall stay until someone > > provides a good one. > >It isn't legal, since they cant roll wound on there experiance roll >so... It's the whole "If you roll the same number umpteen times you may pick any advance" thing that causes the problems. >But I think that I have found somethings that might be wrong; > >1. Skaven with skill Tailfighter, how/where can I pick what he has in >his tail? Take the skill and a bunch of new items - "Extra Sword", etc. - should appear. >2. SoS with 2 weapons(Whip and Sigmarit Hammer) with frenzy(madness) has >a attack of 1/5 and after one attack advance 2/9 according to AB. :/ Sounds like a bug, I'll get it fixed. -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 15 Date: Tue, 13 Mar 2001 22:29:44 +0100 From: Peter Andersson <Wolfbane@hem.passagen.se> Subject: Re: Mordheim DataFiles Colen 'Skrillboy' McAlister wrote: > > At 21:38 13/03/2001 +0100, you wrote: > >Colen 'Skrillboy' McAlister wrote: > > > > > I know, it's intentional. I don't think a group of henchmen with 2 wounds > > > is legal or desirable - currently the arguments are circulating around the > > > choice of words the rules use. That way it shall stay until someone > > > provides a good one. > > > >It isn't legal, since they cant roll wound on there experiance roll > >so... > > It's the whole "If you roll the same number umpteen times you may pick any > advance" thing that causes the problems. Since a henchmen can get 4 advances and there is 5 results.....is there any henchmen that has max in one or more characteristic? The "you may pick.." is only for heroes since they should be the only ones that can max there characteristics...but anyway I must have missed it or I wasn't on this list then. > >But I think that I have found somethings that might be wrong; > > > >1. Skaven with skill Tailfighter, how/where can I pick what he has in > >his tail? > > Take the skill and a bunch of new items - "Extra Sword", etc. - should appear. Yes, found it. Was looking in the Unit Options or after a new catagory like when you take weapons expert. > >2. SoS with 2 weapons(Whip and Sigmarit Hammer) with frenzy(madness) has > >a attack of 1/5 and after one attack advance 2/9 according to AB. > > :/ > > Sounds like a bug, I'll get it fixed. Great. /Peter __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 16 Date: Tue, 13 Mar 2001 17:53:50 -0800 (PST) From: Michael Nixon <mnixon@macn.bc.ca> Subject: [OT] Charging Multiple Targets Err, well, this isn't an armybuilder questions, but I don't have a more appropriate web source since I left the multi-million message a day igcom list, as cool as it is. Anyways, can anyone give me a "chapter and verse" for an answer to the question: "Can a squad charge multiple targets?" If any of you have seen the new trial stand & fire rule on GW's web page, one part of it seemed to connote that it was possible, but I can't find rules for it. (It's probably right there under Assault, but I can't find it. ) -Michael __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 17 Date: Tue, 13 Mar 2001 21:40:27 EST From: doublenot7@aol.com Subject: Re: [OT] Charging Multiple Targets Look under the Secrets of te Universe in the rear of the book "charging multiple units". YOu can charge multiple units but you must completely engage the first unit model to model before moving onto another unit. Darren [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 18 Date: Wed, 14 Mar 2001 03:10:31 -0000 From: "Jimi" <james.tubman@blueyonder.co.uk> Subject: Re: [OT] Charging Multiple Targets > YOu can charge multiple units but you must completely > engage the first unit model to model before moving onto another unit. It doesnt say that at all. Jimi FREE 40k card scenery - http://www.crosswinds.net/~astronomican/ 40k3 - http://groups.yahoo.com/group/40k3/ 40k Fluff - http://groups.yahoo.com/group/40k_fluff/ Astartes - http://groups.yahoo.com/group/adeptus_astartes/ Grey Knights - http://groups.yahoo.com/group/greyknightchapter/ Imperial Guard - http://groups.yahoo.com/group/imperial-guard/ Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/ Unforgiven - http://groups.yahoo.com/group/unforgiven/ VDR - http://groups.yahoo.com/group/gw-vdr/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 19 Date: Tue, 13 Mar 2001 22:16:34 EST From: doublenot7@aol.com Subject: Re: [OT] Charging Multiple Targets In a message dated 3/13/01 9:15:14 PM Central Standard Time, james.tubman@blueyonder.co.uk writes: > It doesnt say that at all. > read it again. Darren [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 20 Date: Wed, 14 Mar 2001 03:35:46 -0000 From: "Jimi" <james.tubman@blueyonder.co.uk> Subject: Re: [OT] Charging Multiple Targets > > It doesnt say that at all. > > read it again. I have - several times, and what you said doesnt match what the paragraph says. Even the example underneath the paragraph doesnt match what you said. Your statement :- "YOu can charge multiple units but you must completely engage the first unit model to model before moving onto another unit." Rulebook quote :- "It is perfectly permissible for a unit to charge into combat with multiple opposing units, provided that it engages the closest enemy unit first, then the next nearest and so on until it runs out of models close enough to move into base-to-base contact." You dont need to completely engage a unit before moving onto the next one, but all models in the assaulting unit must move into contact with the enemy if they can do so. Jimi FREE 40k card scenery - http://www.crosswinds.net/~astronomican/ 40k3 - http://groups.yahoo.com/group/40k3/ 40k Fluff - http://groups.yahoo.com/group/40k_fluff/ Astartes - http://groups.yahoo.com/group/adeptus_astartes/ Grey Knights - http://groups.yahoo.com/group/greyknightchapter/ Imperial Guard - http://groups.yahoo.com/group/imperial-guard/ Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/ Unforgiven - http://groups.yahoo.com/group/unforgiven/ VDR - http://groups.yahoo.com/group/gw-vdr/ __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 21 Date: Tue, 13 Mar 2001 22:18:23 -0800 From: Rob Bowes <rob@wolflair.com> Subject: Re: RE: Re: Army Builder on Linux At 01:01 PM 3/13/01 -0500, you wrote: > Right after the much eagerly awaited TI-99 port. Hey! That was my very first computer!!! In fact, it's probably still around here somewhere. :-O Now all I have to do is find an old tape recorder and figure who to squeeze AB into 64K of RAM. But at least it's a 16-bit CPU!! :-) - Rob --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 22 Date: Wed, 14 Mar 2001 02:06:52 -0500 From: "Fallenhunter" <fallenhunter@neo.rr.com> Subject: Re: RE: Re: Army Builder on Linux On 13 Mar 2001, at 22:18, Rob Bowes wrote: > At 01:01 PM 3/13/01 -0500, you wrote: > > Right after the much eagerly awaited TI-99 port. > > > Hey! That was my very first computer!!! In fact, it's probably still > around here somewhere. :-O Now all I have to do is find an old tape > recorder and figure who to squeeze AB into 64K of RAM. But at least > it's a 16-bit CPU!! :-) > > Hmm.. makes you think, I remember those days, most emails today are larger than that! The simple readmes that come with basic instructions are normally larger than that. Programs today might be 1000 times that! If we have jumped this far in the last 25 years, (yes computers have been around longer than that) what can we do in the next 25? Fallenhunter "They know you have the information they want, question is when will they find you." Overheard at a bar in the Corbia sector. __________________________________________________ ______________________ __________________________________________________ ______________________ Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ |
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