Lone Wolf Development Forums  

Go Back   Lone Wolf Development Forums > Army Builder Forums > Army Builder
Register FAQ Community Today's Posts Search

Notices

Reply
 
Thread Tools Display Modes
armybuilder at yahoogroup
Guest
 
Posts: n/a

Old March 14th, 2001, 01:40 AM
------------------------ Yahoo! Groups Sponsor ---------------------~-~>
Make good on the promise you made at graduation to keep
in touch. Classmates.com has over 14 million registered
high school alumni--chances are you'll find your friends!
http://us.click.yahoo.com/l3joGB/DMU...hDAA/IfNVlB/TM
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------

There are 22 messages in this issue.

Topics in this digest:

1. Re: RE: Re: Army Builder on Linux
From: freds67@aol.com
2. Tyrnid 1+ saves
From: richard.j2.lonski@mail.sprint.com
3. Re: Independent Characters and Termi Armour, etc.
From: richard.j2.lonski@mail.sprint.com
4. Re: Independent Characters and Termi Armour, etc.
From: "Jimi" <james.tubman@blueyonder.co.uk>
5. Re: Independent Characters and Termi Armour, etc.
From: richard.j2.lonski@mail.sprint.com
6. Re: Independent Characters and Termi Armour, etc.
From: "Jimi" <james.tubman@blueyonder.co.uk>
7. Re: RE: Re: Army Builder on Linux
From: "Alex Morano" <amorano@bworks.com>
8. Re: Tyrnid 1+ saves
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
9. Re: Tyrnid 1+ saves
From: richard.j2.lonski@mail.sprint.com
10. Re: Mordheim DataFiles
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
11. Re: Independent Characters and Termi Armour, etc.
From: richard.j2.lonski@mail.sprint.com
12. Re: Independent Characters and Termi Armour, etc.
From: "Jimi" <james.tubman@blueyonder.co.uk>
13. Re: Mordheim DataFiles
From: Peter Andersson <Wolfbane@hem.passagen.se>
14. Re: Mordheim DataFiles
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
15. Re: Mordheim DataFiles
From: Peter Andersson <Wolfbane@hem.passagen.se>
16. [OT] Charging Multiple Targets
From: Michael Nixon <mnixon@macn.bc.ca>
17. Re: [OT] Charging Multiple Targets
From: doublenot7@aol.com
18. Re: [OT] Charging Multiple Targets
From: "Jimi" <james.tubman@blueyonder.co.uk>
19. Re: [OT] Charging Multiple Targets
From: doublenot7@aol.com
20. Re: [OT] Charging Multiple Targets
From: "Jimi" <james.tubman@blueyonder.co.uk>
21. Re: RE: Re: Army Builder on Linux
From: Rob Bowes <rob@wolflair.com>
22. Re: RE: Re: Army Builder on Linux
From: "Fallenhunter" <fallenhunter@neo.rr.com>


__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 1
Date: Tue, 13 Mar 2001 05:30:40 EST
From: freds67@aol.com
Subject: Re: RE: Re: Army Builder on Linux

So when is Army Builder going to be ported over to the Vic-20?

sorry

Fred


[This message contained attachments]



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 2
Date: Tue, 13 Mar 2001 16:09:50 -0000
From: richard.j2.lonski@mail.sprint.com
Subject: Tyrnid 1+ saves

After reviewing the codex, everywhere that I find a reference to
extended carapace in the mutations section, it states a new armor save
for the mutant with extended carapace, not that extended carapace
gives a +1 save.

Example: a 'gaunt with extended carapace gets a 5+ save, not a +1
save to it's standard 6+ save.

A Hive Tyrant gets a 2+ save, not a +1 to it's standard 3+ save.

Now this may be splitting hairs, but to me it means that you can take
extended carapace for a 2+ save, or warp blast for a 2+ save, but they
do not combine for a 1+ save.

Extended Carapace is the Artificer/Chaos armor of the Tyrnids and it
gives them a +1 save over their natural armor, but doesn't combine
with a psychic ability. You can take both and get 2 2+ saves, but you
only get to use one at a time.

Does anyone else agree with this?

Because of this, I think the way extended carapace is defined needs to
be changed (or not allowed to be taken with Warp Field).



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 3
Date: Tue, 13 Mar 2001 16:17:23 -0000
From: richard.j2.lonski@mail.sprint.com
Subject: Re: Independent Characters and Termi Armour, etc.

--- In armybuilder@y..., "Jimi" <james.tubman@b...> wrote:
> > The thing is the new Q&A does said you cant.
>
> I trust official answers :-)
>
>
> Jimi


You poor, misguided fool......only a single shooter too!?!



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 4
Date: Tue, 13 Mar 2001 16:24:22 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: Independent Characters and Termi Armour, etc.

> You poor, misguided fool......only a single shooter too!?!

Eh??


Jimi

FREE 40k card scenery - http://www.crosswinds.net/~astronomican/

40k3 - http://groups.yahoo.com/group/40k3/
40k Fluff - http://groups.yahoo.com/group/40k_fluff/
Astartes - http://groups.yahoo.com/group/adeptus_astartes/
Grey Knights - http://groups.yahoo.com/group/greyknightchapter/
Imperial Guard - http://groups.yahoo.com/group/imperial-guard/
Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/
Unforgiven - http://groups.yahoo.com/group/unforgiven/
VDR - http://groups.yahoo.com/group/gw-vdr/




__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 5
Date: Tue, 13 Mar 2001 16:46:17 -0000
From: richard.j2.lonski@mail.sprint.com
Subject: Re: Independent Characters and Termi Armour, etc.

--- In armybuilder@y..., "Jimi" <james.tubman@b...> wrote:
> > You poor, misguided fool......only a single shooter too!?!
>
> Eh??
>
>
> Jimi
>
Sorry, reference to the CIA's story about JFK's assasination....you
know conspiracy theory stuff....just trying to be funny.

The point being, my experience with GW 'official' rules, is that if
you don't like one, wait until next month, they will counterdict
themselves.....



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 6
Date: Tue, 13 Mar 2001 17:01:50 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: Independent Characters and Termi Armour, etc.

> Sorry, reference to the CIA's story about JFK's assasination....you
> know conspiracy theory stuff....just trying to be funny.

Keep trying :-P

> The point being, my experience with GW 'official' rules, is that if
> you don't like one, wait until next month, they will counterdict
> themselves.....

I may like or dislike an official rule but at the end of the day, its
official and I'll play 40k3 using that rule.


Jimi

FREE 40k card scenery - http://www.crosswinds.net/~astronomican/

40k3 - http://groups.yahoo.com/group/40k3/
40k Fluff - http://groups.yahoo.com/group/40k_fluff/
Astartes - http://groups.yahoo.com/group/adeptus_astartes/
Grey Knights - http://groups.yahoo.com/group/greyknightchapter/
Imperial Guard - http://groups.yahoo.com/group/imperial-guard/
Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/
Unforgiven - http://groups.yahoo.com/group/unforgiven/
VDR - http://groups.yahoo.com/group/gw-vdr/




__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 7
Date: Tue, 13 Mar 2001 13:01:46 -0500
From: "Alex Morano" <amorano@bworks.com>
Subject: Re: RE: Re: Army Builder on Linux

Right after the much eagerly awaited TI-99 port.


----- Original Message -----
From: freds67@aol.com
To: armybuilder@yahoogroups.com
Sent: Tuesday, March 13, 2001 5:30 AM
Subject: Re: [AB] RE: Re: Army Builder on Linux


So when is Army Builder going to be ported over to the Vic-20?

sorry

Fred
Yahoo! Groups Sponsor



To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[This message contained attachments]



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 8
Date: Tue, 13 Mar 2001 18:08:51 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Tyrnid 1+ saves

At 16:09 13/03/2001 +0000, you wrote:
>After reviewing the codex, everywhere that I find a reference to
>extended carapace in the mutations section, it states a new armor save
>for the mutant with extended carapace, not that extended carapace
>gives a +1 save.
>
>Example: a 'gaunt with extended carapace gets a 5+ save, not a +1
>save to it's standard 6+ save.
>
>A Hive Tyrant gets a 2+ save, not a +1 to it's standard 3+ save.
>
>Now this may be splitting hairs, but to me it means that you can take
>extended carapace for a 2+ save, or warp blast for a 2+ save, but they
>do not combine for a 1+ save.
>
>Extended Carapace is the Artificer/Chaos armor of the Tyrnids and it
>gives them a +1 save over their natural armor, but doesn't combine
>with a psychic ability. You can take both and get 2 2+ saves, but you
>only get to use one at a time.
>
>Does anyone else agree with this?
>
>Because of this, I think the way extended carapace is defined needs to
>be changed (or not allowed to be taken with Warp Field).

IIRC this is fixed in the latest version of the files.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 9
Date: Tue, 13 Mar 2001 20:05:16 -0000
From: richard.j2.lonski@mail.sprint.com
Subject: Re: Tyrnid 1+ saves

--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
wrote:
> At 16:09 13/03/2001 +0000, you wrote:
> >After reviewing the codex, everywhere that I find a reference to
> >extended carapace in the mutations section, it states a new armor
save
> >for the mutant with extended carapace, not that extended carapace
> >gives a +1 save.
> >
> >Example: a 'gaunt with extended carapace gets a 5+ save, not a +1
> >save to it's standard 6+ save.
> >
> >A Hive Tyrant gets a 2+ save, not a +1 to it's standard 3+ save.
> >
> >Now this may be splitting hairs, but to me it means that you can
take
> >extended carapace for a 2+ save, or warp blast for a 2+ save, but
they
> >do not combine for a 1+ save.
> >
> >Extended Carapace is the Artificer/Chaos armor of the Tyrnids and
it
> >gives them a +1 save over their natural armor, but doesn't combine
> >with a psychic ability. You can take both and get 2 2+ saves, but
you
> >only get to use one at a time.
> >
> >Does anyone else agree with this?
> >
> >Because of this, I think the way extended carapace is defined needs
to
> >be changed (or not allowed to be taken with Warp Field).
>
> IIRC this is fixed in the latest version of the files.


So you're saying my rant was completely
unnecessry....errrr......*sheepishly* okay.

Thanks



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 10
Date: Tue, 13 Mar 2001 19:54:52 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Mordheim DataFiles

At 11:35 09/03/2001 +0000, you wrote:
>Hi there, I would like to report a few problems with the current
>released datafiles for Mordheim:
> - Norse Shaman - appears as a Hired Sword but the spelss don't have
>any description or difficulty roll required

Now fixed.

> - Stash - doesn't list Helmets and Shields

Hmm... odd. I wonder if this is hitting up against a maximum number of
options in AB. I shall investigate further later (I'd do it now, but for
some reason windows 2000 always crashes when I load the army builder manual).

> - High Elf Loremaster spell Fiery Wrath - there's a typo on the 3" S
>hit

Fixed.

> - Lizardmen Skills - there are none
> - Dark Elf Skills - there are none

Fixed.

> - Norscan Skills - there are none

Hmm :/

The above skills were there, but in the wrong place. The Norscan skills
just aren't there at all.

> - Godi (Norscan Wizard) - the spells don't have any description or
>difficulty roll required

Fixed.

> - Ostlanders Skills - there are skills with no description

Which ones?

>And something I already talked about:
> - it isn't possible to upgrade Toughness, Wounds or Movement of
>Henchman

I know, it's intentional. I don't think a group of henchmen with 2 wounds
is legal or desirable - currently the arguments are circulating around the
choice of words the rules use. That way it shall stay until someone
provides a good one.

Thanks for the reports


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 11
Date: Tue, 13 Mar 2001 20:11:07 -0000
From: richard.j2.lonski@mail.sprint.com
Subject: Re: Independent Characters and Termi Armour, etc.


>
> I may like or dislike an official rule but at the end of the day,
its
> official and I'll play 40k3 using that rule.
>
>
> Jimi
>
I agree, I'm just tired of playing by one official rule only to have a
games lawyer pull a new version of the offical rule on me in the
middle of a game. It was more of a critique on the inconsistancies of
the roolzboys and other 'official' channels.

In the end, all we seem to have is common sense and our
interrpretation of the intent behind the vagueness....

Having a bad week....apologies to anyone caught in the fall-out



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 12
Date: Tue, 13 Mar 2001 20:22:47 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: Independent Characters and Termi Armour, etc.

> I agree, I'm just tired of playing by one official rule only to have a
> games lawyer pull a new version of the offical rule on me in the
> middle of a game.

If that ever happens then you have my permission to beat said rules lawyer
up :-)

> It was more of a critique on the inconsistancies of
> the roolzboys and other 'official' channels.

Roolboyz arent an 'official channel' - look at the disclaimer at the end of
their emails :-)

> In the end, all we seem to have is common sense and our
> interrpretation of the intent behind the vagueness....

If only our commonsense would rub off oto GW game designers :-)


Jimi

FREE 40k card scenery - http://www.crosswinds.net/~astronomican/

40k3 - http://groups.yahoo.com/group/40k3/
40k Fluff - http://groups.yahoo.com/group/40k_fluff/
Astartes - http://groups.yahoo.com/group/adeptus_astartes/
Grey Knights - http://groups.yahoo.com/group/greyknightchapter/
Imperial Guard - http://groups.yahoo.com/group/imperial-guard/
Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/
Unforgiven - http://groups.yahoo.com/group/unforgiven/
VDR - http://groups.yahoo.com/group/gw-vdr/




__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 13
Date: Tue, 13 Mar 2001 21:38:39 +0100
From: Peter Andersson <Wolfbane@hem.passagen.se>
Subject: Re: Mordheim DataFiles

Colen 'Skrillboy' McAlister wrote:

> I know, it's intentional. I don't think a group of henchmen with 2 wounds
> is legal or desirable - currently the arguments are circulating around the
> choice of words the rules use. That way it shall stay until someone
> provides a good one.

It isn't legal, since they cant roll wound on there experiance roll
so...

But I think that I have found somethings that might be wrong;

1. Skaven with skill Tailfighter, how/where can I pick what he has in
his tail?

2. SoS with 2 weapons(Whip and Sigmarit Hammer) with frenzy(madness) has
a attack of 1/5 and after one attack advance 2/9 according to AB.

Regards

Peter


__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 14
Date: Tue, 13 Mar 2001 21:11:06 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Mordheim DataFiles

At 21:38 13/03/2001 +0100, you wrote:
>Colen 'Skrillboy' McAlister wrote:
>
> > I know, it's intentional. I don't think a group of henchmen with 2 wounds
> > is legal or desirable - currently the arguments are circulating around the
> > choice of words the rules use. That way it shall stay until someone
> > provides a good one.
>
>It isn't legal, since they cant roll wound on there experiance roll
>so...

It's the whole "If you roll the same number umpteen times you may pick any
advance" thing that causes the problems.

>But I think that I have found somethings that might be wrong;
>
>1. Skaven with skill Tailfighter, how/where can I pick what he has in
>his tail?

Take the skill and a bunch of new items - "Extra Sword", etc. - should appear.

>2. SoS with 2 weapons(Whip and Sigmarit Hammer) with frenzy(madness) has
>a attack of 1/5 and after one attack advance 2/9 according to AB.

:/

Sounds like a bug, I'll get it fixed.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 15
Date: Tue, 13 Mar 2001 22:29:44 +0100
From: Peter Andersson <Wolfbane@hem.passagen.se>
Subject: Re: Mordheim DataFiles

Colen 'Skrillboy' McAlister wrote:
>
> At 21:38 13/03/2001 +0100, you wrote:
> >Colen 'Skrillboy' McAlister wrote:
> >
> > > I know, it's intentional. I don't think a group of henchmen with 2 wounds
> > > is legal or desirable - currently the arguments are circulating around the
> > > choice of words the rules use. That way it shall stay until someone
> > > provides a good one.
> >
> >It isn't legal, since they cant roll wound on there experiance roll
> >so...
>
> It's the whole "If you roll the same number umpteen times you may pick any
> advance" thing that causes the problems.

Since a henchmen can get 4 advances and there is 5 results.....is there
any henchmen that has max in one or more characteristic? The "you may
pick.." is only for heroes since they should be the only ones that can
max there characteristics...but anyway I must have missed it or I wasn't
on this list then.

> >But I think that I have found somethings that might be wrong;
> >
> >1. Skaven with skill Tailfighter, how/where can I pick what he has in
> >his tail?
>
> Take the skill and a bunch of new items - "Extra Sword", etc. - should appear.

Yes, found it. Was looking in the Unit Options or after a new catagory
like when you take weapons expert.

> >2. SoS with 2 weapons(Whip and Sigmarit Hammer) with frenzy(madness) has
> >a attack of 1/5 and after one attack advance 2/9 according to AB.
>
> :/
>
> Sounds like a bug, I'll get it fixed.

Great.

/Peter


__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 16
Date: Tue, 13 Mar 2001 17:53:50 -0800 (PST)
From: Michael Nixon <mnixon@macn.bc.ca>
Subject: [OT] Charging Multiple Targets

Err, well, this isn't an armybuilder questions, but I don't have a more
appropriate web source since I left the multi-million message a day igcom
list, as cool as it is.

Anyways, can anyone give me a "chapter and verse" for an answer to the
question: "Can a squad charge multiple targets?"

If any of you have seen the new trial stand & fire rule on GW's web page,
one part of it seemed to connote that it was possible, but I can't find
rules for it. (It's probably right there under Assault, but I can't find
it. )

-Michael



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 17
Date: Tue, 13 Mar 2001 21:40:27 EST
From: doublenot7@aol.com
Subject: Re: [OT] Charging Multiple Targets

Look under the Secrets of te Universe in the rear of the book "charging
multiple units". YOu can charge multiple units but you must completely
engage the first unit model to model before moving onto another unit.

Darren


[This message contained attachments]



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 18
Date: Wed, 14 Mar 2001 03:10:31 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: [OT] Charging Multiple Targets

> YOu can charge multiple units but you must completely
> engage the first unit model to model before moving onto another unit.

It doesnt say that at all.


Jimi

FREE 40k card scenery - http://www.crosswinds.net/~astronomican/

40k3 - http://groups.yahoo.com/group/40k3/
40k Fluff - http://groups.yahoo.com/group/40k_fluff/
Astartes - http://groups.yahoo.com/group/adeptus_astartes/
Grey Knights - http://groups.yahoo.com/group/greyknightchapter/
Imperial Guard - http://groups.yahoo.com/group/imperial-guard/
Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/
Unforgiven - http://groups.yahoo.com/group/unforgiven/
VDR - http://groups.yahoo.com/group/gw-vdr/




__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 19
Date: Tue, 13 Mar 2001 22:16:34 EST
From: doublenot7@aol.com
Subject: Re: [OT] Charging Multiple Targets

In a message dated 3/13/01 9:15:14 PM Central Standard Time,
james.tubman@blueyonder.co.uk writes:


> It doesnt say that at all.
>

read it again.

Darren


[This message contained attachments]



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 20
Date: Wed, 14 Mar 2001 03:35:46 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: [OT] Charging Multiple Targets

> > It doesnt say that at all.
>
> read it again.

I have - several times, and what you said doesnt match what the paragraph
says. Even the example underneath the paragraph doesnt match what you said.

Your statement :-
"YOu can charge multiple units but you must completely engage the first unit
model to model before moving onto another unit."

Rulebook quote :-
"It is perfectly permissible for a unit to charge into combat with multiple
opposing units, provided that it engages the closest enemy unit first, then
the next nearest and so on until it runs out of models close enough to move
into base-to-base contact."

You dont need to completely engage a unit before moving onto the next one,
but all models in the assaulting unit must move into contact with the enemy
if they can do so.


Jimi

FREE 40k card scenery - http://www.crosswinds.net/~astronomican/

40k3 - http://groups.yahoo.com/group/40k3/
40k Fluff - http://groups.yahoo.com/group/40k_fluff/
Astartes - http://groups.yahoo.com/group/adeptus_astartes/
Grey Knights - http://groups.yahoo.com/group/greyknightchapter/
Imperial Guard - http://groups.yahoo.com/group/imperial-guard/
Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/
Unforgiven - http://groups.yahoo.com/group/unforgiven/
VDR - http://groups.yahoo.com/group/gw-vdr/




__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 21
Date: Tue, 13 Mar 2001 22:18:23 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: RE: Re: Army Builder on Linux

At 01:01 PM 3/13/01 -0500, you wrote:
> Right after the much eagerly awaited TI-99 port.


Hey! That was my very first computer!!! In fact, it's probably still around
here somewhere. :-O Now all I have to do is find an old tape recorder and
figure who to squeeze AB into 64K of RAM. But at least it's a 16-bit CPU!! :-)

- Rob

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

[This message contained attachments]



__________________________________________________ ______________________
__________________________________________________ ______________________

Message: 22
Date: Wed, 14 Mar 2001 02:06:52 -0500
From: "Fallenhunter" <fallenhunter@neo.rr.com>
Subject: Re: RE: Re: Army Builder on Linux

On 13 Mar 2001, at 22:18, Rob Bowes wrote:

> At 01:01 PM 3/13/01 -0500, you wrote:
> > Right after the much eagerly awaited TI-99 port.
>
>
> Hey! That was my very first computer!!! In fact, it's probably still
> around here somewhere. :-O Now all I have to do is find an old tape
> recorder and figure who to squeeze AB into 64K of RAM. But at least
> it's a 16-bit CPU!! :-)
>
>

Hmm.. makes you think, I remember those days, most emails today are
larger than that! The simple readmes that come with basic
instructions are normally larger than that. Programs today might be
1000 times that!

If we have jumped this far in the last 25 years, (yes computers have
been around longer than that) what can we do in the next 25?



Fallenhunter
"They know you have the information they want, question is when will they find you."
Overheard at a bar in the Corbia sector.



__________________________________________________ ______________________
__________________________________________________ ______________________



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
  #1 Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -8. The time now is 04:56 AM.


Powered by vBulletin® - Copyright ©2000 - 2024, vBulletin Solutions, Inc.
wolflair.com copyright ©1998-2016 Lone Wolf Development, Inc. View our Privacy Policy here.