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chava
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Join Date: Jan 2011
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Old February 27th, 2015, 08:35 PM
Just saw the link you guys sent out - the web access was one of the main things I was waiting for and it looks great!

... Which means I really have to get off my laziness and get the campaign I'm running input into RealmWorks

Thank you.
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mirtos
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Old February 27th, 2015, 08:37 PM
looks really promising. kudos. will ask questions later.

Last edited by mirtos; February 27th, 2015 at 08:44 PM.
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liz
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Old February 27th, 2015, 08:47 PM
Since these guys beat me to it, here's the video that that they're talking about!

Sneak Peak of Realm Works on the Web!
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rob
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Old February 27th, 2015, 08:51 PM
Quote:
Originally Posted by mirtos View Post
looks really promising. kudos. will ask questions later.
Edit: I answered mirtos' question and he rescinded it. Apparently, I hit "Quote" after it was rescinded, and I didn't even notice. The original question was:
what sortof computer is it tested on? curious what browsers it will run in, etc...


We've tested on the latest versions of Chrome, Firefox, and IE on the desktop. On tablets, we've tested on Chrome (Android) and Safari (iPad).

Our plan is to support only very recent browsers when we launch. Supporting older browsers now will greatly reduce and/or complicate our ability to do many of the cool things we want within the web-app, so our focus is to support current technologies now. Once we release, we'll likely be tethered to those browser versions for quite some time.

So, for example, this means we do not plan to support Internet Explorer on XP systems. Realm Works itself supports XP, so that's not something we're going to worry about. Our plans for the web are definitely focused on the long-term, so we're not going to unnecessarily hamstring ourselves out of the gate.

Hope that helps!

Last edited by rob; February 27th, 2015 at 08:55 PM.
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mirtos
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Old February 28th, 2015, 11:13 AM
Quote:
Originally Posted by rob View Post
Edit: I answered mirtos' question and he rescinded it. Apparently, I hit "Quote" after it was rescinded, and I didn't even notice. The original question was:
what sortof computer is it tested on? curious what browsers it will run in, etc...


We've tested on the latest versions of Chrome, Firefox, and IE on the desktop. On tablets, we've tested on Chrome (Android) and Safari (iPad).

Our plan is to support only very recent browsers when we launch. Supporting older browsers now will greatly reduce and/or complicate our ability to do many of the cool things we want within the web-app, so our focus is to support current technologies now. Once we release, we'll likely be tethered to those browser versions for quite some time.

So, for example, this means we do not plan to support Internet Explorer on XP systems. Realm Works itself supports XP, so that's not something we're going to worry about. Our plans for the web are definitely focused on the long-term, so we're not going to unnecessarily hamstring ourselves out of the gate.

Hope that helps!
I rescinded because i felt it was rude to be questioning so fast, but thanks for answering. What about memory. I assume this is a lot of javascript, especially if you're targetting modern browsers (which i think is a great plan) so im curious what sort of memory requirements?
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rob
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Old February 28th, 2015, 08:27 PM
Quote:
Originally Posted by mirtos View Post
What about memory. I assume this is a lot of javascript, especially if you're targetting modern browsers (which i think is a great plan) so im curious what sort of memory requirements?
Memory is not something we've even looked at yet. Every year, devices get cheaper, CPU power gets cheaper, and memory gets cheaper. So our focus is to get a solid implementation into place first and foremost. One that will provide an excellent foundation for the future evolution of the product on the web. If we run poorly on "older, slower" devices today, that's not a huge concern, since today's devices will be the "older, slower" devices of next year. Our objective is to run well on moderately-powered devices today. But we're not going to lose tons of sleep if we aren't able to fully achieve that goal and end up running just decently on moderately-powered devices today.

We're taking the long view with the web, just like we have with everything that's gone into the Realm Works architecture and design.
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mirtos
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Old March 1st, 2015, 06:32 AM
Is the Web Player version still going to be free? (Im asking because it sounds like you're doing a lot more than it seemed like you stated you were going to do in the kickstarter)
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Hilmig
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Old February 27th, 2015, 09:01 PM
Tried to view your video showing the web view, however couldn't hear the voice commentary it was all garbled. Have others had this issue and how have you fixed it. otherwise visually the web view looks Excellent.
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rob
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Old February 27th, 2015, 10:57 PM
Quote:
Originally Posted by Hilmig View Post
Tried to view your video showing the web view, however couldn't hear the voice commentary it was all garbled. Have others had this issue and how have you fixed it. otherwise visually the web view looks Excellent.
I haven't been able to reproduce any problems on various devices I have access to. What browser are you using? What version? And on what platform and operating system?
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ibecker
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Old February 28th, 2015, 08:43 AM
This looks great so far - I'm looking forward to seeing it live!

Joe said that it won't support editing "at launch". Does that mean that the plan eventually is to have it support the full range of editing that the desktop client allows? Or perhaps some subset of the capabilities?

-Ian
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