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eGroups eLerts It's Easy. It's Fun. Best of All, it's Free! http://click.egroups.com/1/9698/1/_/36190/_/974982266/ ---------------------------------------------------------------------_-> To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com ------------------------------------------------------------------------ There are 17 messages in this issue. Topics in this digest: 1. Some more file errors with 40k Gamma II file From: "Jeff Freeman" <jeffrey.m.freeman@gte.net> 2. RE: New Void Files From: "Phil Walling" <Phil@wallingp.freeserve.co.uk> 3. old problem fixed, new problem... From: angstboy@earthlink.net 4. Re: 2.0d Stack dumps From: Rob Bowes <rob@wolflair.com> 5. Re: Re: One option, entire army? From: Rob Bowes <rob@wolflair.com> 6. Re: Army Builder news From: Rob Bowes <rob@wolflair.com> 7. Re: automatic update checking From: Rob Bowes <rob@wolflair.com> 8. Re: old problem fixed, new problem... From: Rob Bowes <rob@wolflair.com> 9. Re: old problem fixed, new problem... From: angstboy@earthlink.net 10. Re: Re: old problem fixed, new problem... From: Rob Bowes <rob@wolflair.com> 11. Re: New Void Files From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org> 12. Re: Scorpoin Exarch change? From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org> 13. Re: Some more file errors with 40k Gamma II file From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org> 14. Re: automatic update checking From: Rob Moser <moser@unsw.edu.au> 15. Re: One option, entire army? From: "Russell Sparkes" <rjs@inorbit.com> 16. Re: Some more file errors with 40k Gamma II file From: Michael Nixon <mnixon@macn.bc.ca> 17. Re: Re: One option, entire army? From: Rob Bowes <rob@wolflair.com> __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 1 Date: Wed, 22 Nov 2000 19:34:55 -0000 From: "Jeff Freeman" <jeffrey.m.freeman@gte.net> Subject: Some more file errors with 40k Gamma II file I guess this goes to Colen, don't know if they've been mentioned yet or not... Bugs so far: 1. Destroyer tank hunter's weapon comes up as S10, Ordnance; should be S9, Heavy 1/Blast. Looks like an error in the base.40k 2. Salamander Command Vehicle doesn't register as an HQ for attaching other units (like sentinels) or as the sole HQ choice. 3. Executioner Tank's Plasma Destroyer doesn't appear at the bottom of the list in the weapons summary. (The weapon's not in the base.40k? Sorry can't remember where I fixed the problem) __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 2 Date: Wed, 22 Nov 2000 20:43:54 -0000 From: "Phil Walling" <Phil@wallingp.freeserve.co.uk> Subject: RE: New Void Files Hi Colen I haven't noticed anything else. If I do I'll let you know. Do you play Void? Phil -----Original Message----- From: 'Not Colin' McAlister & The Skrills [mailto:demandred@skrill.org] Sent: 21 November 2000 23:16 To: ab@support.wolflair.com Subject: Re: [AB] New Void Files One fine day in the middle of the night, Phil Walling <Phil@wallingp.fre eserve.co.uk> got up to write: >Hi Colen > >Your new Void files are wrong. > >Under the Viridians a you have a Shock Marine Sarg. taking a Gauss Rifle he >infact should have a Negatron Shield and a Vibro Scythe. Dammit. Any other mistakes before I release another update? -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time To unsubscribe from this group, email armybuilder-unsubscribe@egroups.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 3 Date: Wed, 22 Nov 2000 21:19:29 -0000 From: angstboy@earthlink.net Subject: old problem fixed, new problem... Well, I fixed the freeze problem (it did have something to do with the size of the options, the new download spotted the error rather than freezing). Now, I have a new problem... which really confuses me. The conflict groups won't work. Anything that is in the same conflict group (defined in my datadef as, for instance: "Gun | 1 | | ") can be repeatedly chosen. i.e. any of my squads can choose as many different kinds of weapons as they want. This is true for all my conflict groups, not that specific one. John Bornmann __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 4 Date: Wed, 22 Nov 2000 13:14:13 -0800 From: Rob Bowes <rob@wolflair.com> Subject: Re: 2.0d Stack dumps I have no idea what could be causing this. I'll outline some steps to try to isolate the problem in a private email, since this might take some effort to figure out. Thanks, Rob At 09:51 PM 11/21/00 +0000, you wrote: >Ever since I upgraded from 2.0b to 2.0d I get stack dumps trying to >run AB. Here are the details provided by 98se. > >ARMYBLDR caused an invalid page fault in >module ARMYBLDR.EXE at 0167:004ac8ef. >Registers: >EAX=007e0078 CS=0167 EIP=004ac8ef EFLGS=00010286 >EBX=008e000c SS=016f ESP=007c7c40 EBP=007c7c60 >ECX=007e423c DS=016f ESI=000000ff FS=0ef7 >EDX=00000000 ES=016f EDI=00000038 GS=0000 >Bytes at CS:EIP: >8b 0a 2b 4d f0 8b f1 89 4d f8 c1 fe 04 4e 83 fe >Stack dump: >00000000 00000184 00000000 bff7b9ae 00000190 007e423c ffffffff >00000020 00000174 004a4c7c 008e000c 00000009 00000000 00000184 >004a4c45 00000184 > >Granted it's an old laptop with a whopping 32mb of ram, but.... > >Any ideas? PS. it's the CD version. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 5 Date: Wed, 22 Nov 2000 13:30:21 -0800 From: Rob Bowes <rob@wolflair.com> Subject: Re: Re: One option, entire army? At 02:58 AM 11/22/00 +0000, you wrote: >--- In armybuilder@egroups.com, I wrote: > > > > Yuck. I had already thought of that and hoped there was another way. > > Hopefully Rob will have a scathingly brilliant idea :-) Rob? > > (he says hopefully :-) > >Rob had no better ideas :-( Hey! I thought that my idea was at least a LITTLE better - at least from the user's perspective. :-) Now, I admit my idea wasn't "scathingly brilliant". Heck, it doesn't even qualify as mediocre. :-) But it didn't require the as much hoop-junping for the user. :-) Just nitpicking.... :-> It's been a weird last couple of days..... Later, Rob --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 6 Date: Wed, 22 Nov 2000 13:37:58 -0800 From: Rob Bowes <rob@wolflair.com> Subject: Re: Army Builder news At 07:14 PM 11/21/00 -0500, you wrote: >Ok, so does this now mean a that the archive I have for the datafiles will >now be no longer accessible from Rob's site? Not at all. Please keep the site going. Links to your site will continue to remain prominently on the site. >If so, let me know, because I get about 1000 hits a week and will need to >either delete the whole site now since you will make it redundant, or figure >out how to maintain the link. The links aren't moving. They are all in the exact same places. Files without permission (i.e. GW) are on eGroups and everything else is on the Wolf Lair site. You can grab them and re-host them just like always, or you can simply setup links directly to them if that's easier for you. >BTW...thanks for the heads up about the datafiles...waste of my time >updating my webpages if you are the only source now for the datafiles >now...*sigh* Er, redundancy is GOOD on the web. :-) The main people that will be affected by this change are those that usually retrieve their data files from Colen's repository on eGroups and rely on the AB-Files list for notification. Those are NOT the folks that usually retrieve files from YOUR site. Consequently, I don't envision this impacting your site to any significant extent right now. When V2.1 is released, people may start switching to some of the new stuff that will be added then, but I really don't know for sure, and that's not until V2.1 goes out. Hope this helps, Rob --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com [This message contained attachments] __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 7 Date: Wed, 22 Nov 2000 13:42:23 -0800 From: Rob Bowes <rob@wolflair.com> Subject: Re: automatic update checking Not at present. Updates are not occurring all THAT often. And you don't HAVE to go look at the list of updates when you launch AB. AB tracks when you last LOOKED at the list of updates. Anything that has changed since you last looked will be flagged as new until you look again. It only takes a few seconds to click on the menu bar, scan the first few entries (i.e. the new ones) for anything of interest, and then exit if you don't find anything you like. And you can let them queue up for as long as you want before looking. :-) The only time the display is a nuisance is the very first time you use it, at which point you've got a long list to wade through that's not in a very useful order for finding what you want. I'll address this in the next release. Thanks, Rob At 10:33 AM 11/22/00 +1100, you wrote: >Is there any way we can tell it to only check updates for files we actually >have? I don't much give a whoosit if thers's an update to the files for >Nubile Ninja Smurfs Do Vegas II: Revenge of the Kitchen Appliances... > > - rob. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 8 Date: Wed, 22 Nov 2000 13:48:33 -0800 From: Rob Bowes <rob@wolflair.com> Subject: Re: old problem fixed, new problem... Glad to hear the freezing problem is fixed. :-) Have you properly assigned all of the options to the "Gun" conflict group? For conflict groups to work, you have to (a) define the group and its limit within the definition file, (b) assign all appropriate options to be a part of that conflict group, and (c) attach all of those options to a unit. If you continue having problems with this, take a look at the Tutorial data files (data.tut). The Spear and Secodn Weapon options belong to the same conflict group "Wep", which is limited to a single selection. This will hopefully provide a useful example so you can see what might be amiss in your files. Thanks, Rob At 09:19 PM 11/22/00 +0000, you wrote: >Well, I fixed the freeze problem (it did have something to do with >the size of the options, the new download spotted the error rather >than freezing). > >Now, I have a new problem... which really confuses me. The conflict >groups won't work. Anything that is in the same conflict group >(defined in my datadef as, for instance: "Gun | 1 | | ") can be >repeatedly chosen. i.e. any of my squads can choose as many >different kinds of weapons as they want. This is true for all my >conflict groups, not that specific one. > >John Bornmann --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 9 Date: Wed, 22 Nov 2000 22:10:33 -0000 From: angstboy@earthlink.net Subject: Re: old problem fixed, new problem... Okay, well that tells me its a problem with Army Builder, not the creator, because when I load the tutorial into Army Builder, it allows me to select both a spear and a second weapon for a unit of elven infantry. --- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote: > Glad to hear the freezing problem is fixed. :-) > > Have you properly assigned all of the options to the "Gun" conflict group? > For conflict groups to work, you have to (a) define the group and its limit > within the definition file, (b) assign all appropriate options to be a part > of that conflict group, and (c) attach all of those options to a unit. > > If you continue having problems with this, take a look at the Tutorial data > files (data.tut). The Spear and Secodn Weapon options belong to the same > conflict group "Wep", which is limited to a single selection. This will > hopefully provide a useful example so you can see what might be amiss in > your files. > > Thanks, Rob > > > At 09:19 PM 11/22/00 +0000, you wrote: > >Well, I fixed the freeze problem (it did have something to do with > >the size of the options, the new download spotted the error rather > >than freezing). > > > >Now, I have a new problem... which really confuses me. The conflict > >groups won't work. Anything that is in the same conflict group > >(defined in my datadef as, for instance: "Gun | 1 | | ") can be > >repeatedly chosen. i.e. any of my squads can choose as many > >different kinds of weapons as they want. This is true for all my > >conflict groups, not that specific one. > > > >John Bornmann > > > -------------------------------------------------------------------- ------- > Rob Bowes (rob@w...) (650) 726-9689 > Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 10 Date: Wed, 22 Nov 2000 14:17:44 -0800 From: Rob Bowes <rob@wolflair.com> Subject: Re: Re: old problem fixed, new problem... I'm using V2.0d with the Tutorial files. I create a roster of Elves. I add a unit of Light Infantry. I click on Spear and Second Weapon is disabled. I uncheck Spear. I then click on Second Weapon and Spear is disabled. Everything is behaving correctly for me. Please point me to the problem you are seeing. Thanks, Rob At 10:10 PM 11/22/00 +0000, you wrote: >Okay, well that tells me its a problem with Army Builder, not the >creator, because when I load the tutorial into Army Builder, it >allows me to select both a spear and a second weapon for a unit of >elven infantry. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 11 Date: Wed, 22 Nov 2000 22:57:22 +0000 From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org> Subject: Re: New Void Files One fine day in the middle of the night, Phil Walling <Phil@wallingp.fre eserve.co.uk> got up to write: >Hi Colen > >I haven't noticed anything else. > >If I do I'll let you know. Ta. >Do you play Void? Sadly no -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 12 Date: Wed, 22 Nov 2000 23:06:15 +0000 From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org> Subject: Re: Scorpoin Exarch change? One fine day in the middle of the night, jerOme <eldanesh@home.com> got up to write: >so why the switch to str9 with the Claw and Crushing Blow? > >Was it yet another conflicting answer from the studio? As ShadowRanger pointed out, with GW you always multiply before you add. -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 13 Date: Wed, 22 Nov 2000 23:18:30 +0000 From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org> Subject: Re: Some more file errors with 40k Gamma II file One fine day in the middle of the night, Jeff Freeman <jeffrey.m.freeman@gte.net> got up to write: >I guess this goes to Colen, don't know if they've been mentioned yet >or not... > >Bugs so far: > >1. Destroyer tank hunter's weapon comes up as S10, Ordnance; > should be S9, Heavy 1/Blast. Looks like an error in the base.40k > >2. Salamander Command Vehicle doesn't register as an HQ for >attaching other units (like sentinels) or as the sole HQ choice. > >3. Executioner Tank's Plasma Destroyer doesn't appear at the bottom >of the list in the weapons summary. (The weapon's not in the >base.40k? Sorry can't remember where I fixed the problem) Thanks, I'll check these out. -- 'Not Colin' McAlister - License to Skrill Email: demandred@skrill.org | Visit http://www.skrill.org/ today! -----------------------------+------------------------------------ "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 14 Date: Thu, 23 Nov 2000 10:56:44 +1100 (EST) From: Rob Moser <moser@unsw.edu.au> Subject: Re: automatic update checking Rob Bowes quoth: > > The only time the display is a nuisance is the very first time you use it, > at which point you've got a long list to wade through that's not in a very > useful order for finding what you want. I'll address this in the next release. Which of course is what I had just done when I posted that question. I'm sure it won't be that much of a hassle, now that I've cleared the list. - rob. __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 15 Date: Thu, 23 Nov 2000 01:01:43 -0000 From: "Russell Sparkes" <rjs@inorbit.com> Subject: Re: One option, entire army? --- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote: > At 02:58 AM 11/22/00 +0000, you wrote: > >--- In armybuilder@egroups.com, I wrote: > >Rob had no better ideas :-( > > Hey! I thought that my idea was at least a LITTLE better - at least > from the user's perspective. :-) > > Now, I admit my idea wasn't "scathingly brilliant". Heck, it > doesn't even qualify as mediocre. :-) But it didn't require > as much hoop-junping for the user. :-) Is there a way to flag a validation error if I take the option for one unit but not all? Assume I have the option assign a type:Mist. I'd like the army to contain 0% type Mist, or 100% type Mist. I couldn't really figure out how to do this with trat: or tlmt: Maybe it's not possible? Russell. __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 16 Date: Wed, 22 Nov 2000 17:30:06 -0800 (PST) From: Michael Nixon <mnixon@macn.bc.ca> Subject: Re: Some more file errors with 40k Gamma II file I notice that with the LR Crusader although in the Unit Options it lists "linked assault cannon" it does not list it in the "options" to the left with the rest of the stats, and as a result the weapon does not show in the weapon summary for your army, or with the unit in your printed roster. Is this possible? -Michael __________________________________________________ ______________________ __________________________________________________ ______________________ Message: 17 Date: Wed, 22 Nov 2000 17:51:15 -0800 From: Rob Bowes <rob@wolflair.com> Subject: Re: Re: One option, entire army? While I don't like the approach where the option must be selected for every unit, it's the only way to solve the problem in a validated fashion. I don't like it because it is a ROYAL nuisance for the user. :-) However, if you are going to implement it that way, the best solution I can come up with is as follows: 1. When the spell is selected for the Druid, assign him the type "Mist". 2. For all units in the army, have the option available for selection. 3. For all units in the army, use a "must" attribute with a min=1 and an "istype=Mist". This ensures that the option is selected for everyone if the Druid takes the spell. 4. Do the same as #3 with a max=0 and an "istype=!Mist". This ensures that the option is NOT selected by anyone if the Druid does not take the spell. Hope this helps, Rob At 01:01 AM 11/23/00 +0000, you wrote: >Is there a way to flag a validation error if I take the option for >one unit but not all? Assume I have the option assign a type:Mist. >I'd like the army to contain 0% type Mist, or 100% type Mist. I >couldn't really figure out how to do this with trat: or tlmt: >Maybe it's not possible? > >Russell. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (650) 726-9689 Lone Wolf Development www.wolflair.com __________________________________________________ ______________________ __________________________________________________ ______________________ |
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