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Zendikar, Magic: The Gathering

I really suck at editing this stuff. I've been trying to add the goblin race from Zendikar, since if Wizards were to ever make an 'official' goblin race, it'd probably resemble this one more than any others, but I can't even figure out how to give them the fire/physical resistance or armour bonus from 'Grit' :(
 
Hi MardaukBathory,

I had a few minutes spare and have made the Goblin class for you. You should be able to load it up and see how I achieved the fire/psychic resistance (cheated and put this on the race since it's easily selectable instead of the race ability) and armor bonus (copied this from unarmored defense).

You can find it in the WIP folder:

https://github.com/Sklore/HL_DD_5e_Colab
 
Doh!

I need to check forums before I start. I've implemented the Kor and Merfolk (with the three subraces).
I have full intent on implementing the other races, this took me about an hour, but it is my first foray into 5e. I'm on a roll.
 

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Hi MardaukBathory,

I had a few minutes spare and have made the Goblin class for you. You should be able to load it up and see how I achieved the fire/psychic resistance (cheated and put this on the race since it's easily selectable instead of the race ability) and armor bonus (copied this from unarmored defense).

You can find it in the WIP folder:

https://github.com/Sklore/HL_DD_5e_Colab

Daplunk, Would you mind if I took your stuff and melded it with mine? I'd then pretty much finish it up all as a single file Plane_Shift_Zendikar.user.
 
Absolutely. Go one better and follow the naming convention used. Note everything we put in the community pack has a 5C in it. Then send me the file once you're done. Check my signature for the github link where we organise use. There's files there to learn from and a wiki of useful knowledge.
 
Using the Editor I do not know how to get nested source dependency (i.e., how Svirfneblin Magic is sourced from Elemental Evil Player's Companion which is under Elemental Evil which is under 5e Adventures which is under Community Packs).
 
What are you trying to achieve? I can't see Svirfneblin Magic within the Zendikar, Magic: The Gathering pdf.

If a class requires the use of another 'thing' within the tool that exists in another pack I will usually create a unique copy of it. Because it's not something the player gets a choice to add this works ok.

If a class allows the selection of another 'thing' that comes with another pack I work on the assumption that the player knows they need to access that content in order to add the options from it.
 
No no no, I mean in the hero lab settings (when you push control K) to bring up the list of sources. Don't worry about it.
 
Here is all of the Zendikar Races implemented except for one issue.
The Elves of the Tajuru Nation do not have a complete implementation of Skill Versatility: it does not function for tools and the check for redundant proficiency is not working at this time.
 

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The last take down notice I saw go out was for the free Monster a Day Compendium that was made over on Reddit. They created monsters stats for a MtG monster and lawyers pounced.
 
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