Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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What you're describing there is exactly what Expanded Arcana does - it selects a class, adds +1 spell known to a particular level, and it's up to the user to pick the exact spell.
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#11 |
Member
Join Date: Jan 2013
Posts: 61
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Not exactly, I don't want the user to have a choice, I want to assign a specific spell. Is that possible?
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#12 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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So this is more like the fixed bonus spells added by a Sorcerer bloodline, or by several archetypes?
Is it like the bloodlines, that you know exactly which class you'll be applying this to? Or is this on a feat or template or prestige class that you might apply to any of several different classes? |
#13 |
Member
Join Date: Jan 2013
Posts: 61
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Well, that got me in the right direction, I didn't even think of bloodlines, I have a feat now that adds the spell to the caster like I would like.
However, I thought that I could hook this up to the animal companion thing you helped me with the other day by using the 'Bonus Feat Granted' but that obviously does not do what I assumed it would do. So, is there a way to have this feat applied to the master from the companion? Last edited by Kathorus; February 5th, 2013 at 02:59 AM. |
#14 |
Member
Join Date: Jan 2013
Posts: 61
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Okay, I think I have figured out how to do what I want, at least it looks like it works. Would love some feedback on things I might be overlooking as I have only been messing with Hero Lab for about 2 weeks or so.
1. Define a unique custom tag on the Animal Companion Custom.AniName1 2. Run an Eval Script to assign this tag to the master. Timing First/2400 (this is to add it before the bootstrap conditions in step 3 check it.) Code:
perform master.assign[Custom.AniName1] Code:
count:Custom.AniName1 <> 0 |
#15 |
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