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_Pax_
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Join Date: Apr 2012
Location: U.S. Northeast: Connecticut
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Old June 18th, 2012, 03:31 PM
BUG; Quality: "Perceptive"
--AND--
BUG; Adept Power: "Enhanced Perception"

Both of these state that they benefit not only physical perception, but also Astral perception.

However, I have been building a character - Pixie Mystic Adept - who has both the quality and the power named above. Her Perception (rank 1) gains both bonusses. Her Assensing (also rank 1) DOES NOT.

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CeaDawg
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Old June 19th, 2012, 12:45 AM
Pax is correct on this, SR4a page 195 for the Enhanced Perception power:

This power sharpens your senses. Each level provides an additional
die for all Perception Tests (p. 135), including Assensing Tests. You
cannot have more Enhanced Perception dice than your Intuition attribute.

Emphasis added by me. Two of my players were complaining about this issue on Saturday.
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_Pax_
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Old June 19th, 2012, 02:09 PM
Not just the actual books - even the description in HL says that, CeaDawg.
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Canis
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Old June 19th, 2012, 06:36 PM
When adding Arcana as a new skill via advancement, you can't then add a specialisation to that skill.

I've tried it in creation mode, and that's fine both specialising as an advancement or at creation. But if you 'Add new skill: Arcana' advancement you can't then 'Add new specialisation: Arcana'. It's not even in the dropdown list as options.
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Calabim696
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Old June 20th, 2012, 01:51 PM
I noticed this one recently. Spirits conjured by magicians of a possession-based magical tradition replace the Materialization power in the spirits’ statistics with Possession. This doesn't seem to be happening.
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Canis
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Old June 21st, 2012, 10:12 PM
More spirit based fun:

When selecting 'Free Spirit' from a spirit's racial modifiers list HL gives the same 'not a valid option' error as you get with all big spirit possessions. This applies to Shedim as well as bugs. Also, HL won't allow purchasing free spirit powers either - it does apply the Magician quality but doesn't allow free spirits to learn spellcasting or spells.

Also, bug spirit flesh forms should have access to augmented abilities. The best example I have is a NPC ork with synaptic booster level 3. Add a mantid soldier via 'possession and inhabitation' on the Adjust tab. Under Initiative Passes it's now limiting to 2 because that's what the spirit has when a flesh form should have all augmented abilities.

In order to try and find a way around the template issue I've reported, I tried making the spirit first - NPC Spirit. However there's no way to add a vessel to a spirit with the Inhabitation power doing it this way.
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Ozymandias
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Join Date: Apr 2012
Location: Australia
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Old June 22nd, 2012, 12:36 AM
Quote:
Originally Posted by Canis View Post
When adding Arcana as a new skill via advancement, you can't then add a specialisation to that skill.

I've tried it in creation mode, and that's fine both specialising as an advancement or at creation. But if you 'Add new skill: Arcana' advancement you can't then 'Add new specialisation: Arcana'. It's not even in the dropdown list as options.
From what I can tell, this is happening for ALL skills, not just for Arcana
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MrJoose
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Join Date: Jun 2012
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Old June 22nd, 2012, 06:09 AM
I could just be missing something, but I don't seem to be able to buy my AI character any gear.
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Mara
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Join Date: May 2012
Posts: 26

Old June 22nd, 2012, 10:32 AM
When adding in Metagenetic Qualities, when I assign more then the "free" negatives from the Changeling quality, while HL subtracts the negatives from the build points correctly, it also subtracts the same number of BP from the
number of negative quality points spent, instead of adding.

For example: Level III Changeling, no negatives other then the Metagenetic
qualities at this point: Give Thorns and Slow Healer, for a total of 20 points
of Metagenetic Negative Qualities out the 15 covered under CHangeling 3.
Hero Lab lists me has having -5 spent (of 35) for my Negative qualities, instead
of 5 spent (of 35) like it should.
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Mathias
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Old June 22nd, 2012, 10:37 AM
Quote:
Originally Posted by Canis View Post
This is related to everyone having Flight as part of the Athletics Skill Group....

Human Drake wanting to add a speciality to Flight skill. After doing this, get a validation error 'must be able to fly to learn flight skill'. This goes away when changing to dracoform.
Fixed in the next update, thanks for the report.
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