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Warmonger
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Old March 20th, 2006, 09:32 AM
I've been tearing through the documentation trying to figure this one out too. I'm trying to prep for future language compatibility by setting up as much text as I can as strings. (data file, strings tab) I can't seem to figure out how to reference these in descriptions.
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harkan
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Old March 20th, 2006, 10:28 AM
do descriptions have to use strings?
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Warmonger
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Old March 20th, 2006, 11:08 AM
Seems like they should, if we want to be able to alter the language used....
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rob
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Old March 20th, 2006, 12:07 PM
I posted this on the 40K forums when someone asked this detail, so I'm sorry I didn't flag this more prominently there. The *ONLY* things that have to be defined as "strings" are text that will be used within SCRIPTS. Everything else will be translatable without have to define "strings". So you don't have to worry about names, descriptions, or anything else like that. The only exception is if you modify the name or other text via a script.

-Rob

At 10:32 AM 3/20/2006, you wrote:

Quote:
I've been tearing through the documentation trying to figure this one out too. I'm trying to prep for future language compatibility by setting up as much text as I can as strings. (data file, strings tab) I can't seem to figure out how to reference these in descriptions.
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rob
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Old March 20th, 2006, 12:09 PM
There will be a completly separate way of defining the replacement strings for a particular language. Don't worry about the details now, but it should be relatively easy to use. The only thing that won't be easily done is text within scripts, so that's where you need to use the strings.

-Rob

At 12:08 PM 3/20/2006, you wrote:

Quote:
Seems like they should, if we want to be able to alter the language used....
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