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RavenX
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Old April 4th, 2014, 05:49 PM
When it comes to bugs, better safe than sorry. Sometimes the Wolf Pack has to dig under the hood to fix bugs that we can't get to.

RavenX

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ShadowChemosh
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Old April 4th, 2014, 09:06 PM
Quote:
Originally Posted by candidgamera View Post
What I need to know is if there's some trick to getting a template-granted racial ability to consider the Hit Dice of the base creature for the save DCs.
Racial Abilities only consider the Racial Hit Dice not Class Hit Dice. So your Barbarian Levels won't add to increase the DC.

So if you look up the Universal Monster Rule (Fear) you see it says "DC 10 + 1/2 fearsome creature’s racial HD + creature’s Cha modifier"

One only uses Racial Hit Dice. So no bug its how Pathfinder works.

To change this you can go to the "Adjust" tab "Other Adjustments" and add the "Ability: DC" adjustment to increase the value if you wish.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
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candidgamera
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Old April 4th, 2014, 09:27 PM
Quote:
Originally Posted by ShadowChemosh View Post
Racial Abilities only consider the Racial Hit Dice not Class Hit Dice. So your Barbarian Levels won't add to increase the DC.

So if you look up the Universal Monster Rule (Fear) you see it says "DC 10 + 1/2 fearsome creature’s racial HD + creature’s Cha modifier"

One only uses Racial Hit Dice. So no bug its how Pathfinder works.

To change this you can go to the "Adjust" tab "Other Adjustments" and add the "Ability: DC" adjustment to increase the value if you wish.
Then why does the Ghost's Corrupting Touch include the DC based on the Hit Dice of the Bard levels?
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candidgamera
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Old April 4th, 2014, 09:41 PM
Quote:
Originally Posted by candidgamera View Post
Then why does the Ghost's Corrupting Touch include the DC based on the Hit Dice of the Bard levels?
I just want my Fear ability to calculate its DC the same way Corrupting Touch does. They're both granted by a template, but one's a Racial Special and the other is a Racial Cust Special..
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ShadowChemosh
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Old April 4th, 2014, 09:58 PM
Quote:
Originally Posted by candidgamera View Post
Then why does the Ghost's Corrupting Touch include the DC based on the Hit Dice of the Bard levels?
Yea templates get even more interesting. See Ghost Template.

Quote:
Originally Posted by Ghost Template
Special Attacks: A ghost retains all the special attacks of the base creature, but any relying on physical contact do not function. In addition, a ghost gains one ghost special attack from the list below for every 3 points of CR (minimum 1—the first ability chosen must always be corrupting touch). The save DC against a ghost's special attack is equal to 10 + 1/2 ghost's HD + ghost's Charisma modifier unless otherwise noted. Additional ghost abilities beyond these can be designed at the GM's discretion.
If I follow everything correctly when a template says "Ghost HD" that includes both Racial and Non-Racial Hit Dice. So in that case it should include both.

Yep here is a fix note from HL release notes that says "Ghost abilities from Classic Horrors Revisited were calculating their DCs from racial Hit Dice not total Hit Dice."

So a standard Racial Special should NOT calc from non-racial Hit Dice. But Ghost template abilities should.

If you want a Racial Special to calculate its DC based on ALL Hit Dice (Racial and non-Racial) the fix is to add a "Tag" using the Blue Button "Tags". Left mouse press "Click to add another tag".

Then enter the following:
Group ID: Helper
Tag ID: DCUseTotHD

Save and Test Now!.

P.S. - My bad mentioning the adjustment at first as I didn't catch you where making a new Undead creature in the editor.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; April 4th, 2014 at 10:00 PM.
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Aaron
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Old April 4th, 2014, 09:58 PM
Corrupting Touch has a special tag which says use the total HD for calculating the ability DC

That tag is "Helper.DCUseTotHD", so you can add that to your template's racial special to do the same.

Argh, Ninja'd!
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candidgamera
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Old April 4th, 2014, 10:01 PM
Ah-ha! Bingo. That's what I was looking for. Aaron, please disregard the bug report then! That helper tag is just what I need.

Next up : I will be updating this thread to ask people's opinions on converting abilities that really don't make as much sense in PF as they did in 3.5...

Tomorrow or Sunday, though. time for a break.
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ShadowChemosh
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Old April 4th, 2014, 10:03 PM
Quote:
Originally Posted by Aaron View Post
Argh, Ninja'd!
You ninja'd me! I was taking too long constructing a complete answer! Sometimes I should just go simple...

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Aaron
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Old April 4th, 2014, 10:03 PM
Hah! Not me! Hollis has bugs next week!
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candidgamera
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Old April 6th, 2014, 07:35 PM
Okay, gang! I am in the home stretch on my Ancient Dead conversion - all I have left to do are the choosable powers. A couple of them are a little odd, going from 3rd to PF. So I would like some "best practices" advice.

From the book :

Animal Command (Su) : The ancient is able to exert control over one specific species of animal. (...) The ancient can rebuke or command animals of this species just as an evil cleric can rebuke or command undead. The ability takes effect as if used by a cleric of level equal to the ancient's hit dice.

And :

Command Undead (Su) : The ancient gains the ability to rebuke or command undead as if it were a cleric of level equal to its hit dice. If the ancient already has this ability as a former cleric, it may add 4 to its effective level when rebuking.

Because of the PF changes to turning and commanding undead, I'm unsure how best to model these. Thoughts?

And the bonus question - the Elemental Affinity ability gives an Ancient Dead who is already a cleric a bonus (third) cleric domain, chosen from one of the four elemental domains. Is there anything in the game that gives a cleric a third domain already that I can clone?
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