Member
Join Date: Jan 2013
Posts: 61
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So, I am messing with the Skeleton files. I made a Class component and some class things. In one specific class thing I wanted to bootstrap an ability that I made and would like the user to be able to input a custom value.
I have the field listed in the Class component and I am getting an error based on the rule that fields of type user cannot be used with unique things, since the assigned value could overwrite an existing user-modified value. I can't find how to do what I would like, the wiki says you can use user fields, just obviously not how I am using it. Where would I put this field so I don't violate the 'unique thing' rule? |
#1 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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Make the uniqueness of this thing "user once", not "unique".
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#2 |
Member
Join Date: Jan 2013
Posts: 61
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Thanks, the files compile now and I am able to add the ability. I was expecting, wrongly, that the ability would get a textbox or something similar to that in which the user could add a value.
Is there something in the Savage Worlds walk-through that would show me how to add this type of functionality? |
#3 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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How have you set up the display for the table this ability is appearing in?
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#4 |
Member
Join Date: Jan 2013
Posts: 61
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It is the stock table that comes in the skeleton files.
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#5 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,213
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I'd recommend looking through the Savage Worlds files for articles that are about adding tabs, or especially about adjusting/evolving/modifying tabs, because what you want to do is to evolve your tab so that its behavior is particular to the game system you're working on.
Also, the visual.dat file stores templates that are intended to be copied and renamed for use elsewhere. |
#6 |
Member
Join Date: Jan 2013
Posts: 61
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Great, thanks for the direction.
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#7 |
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