Junior Member
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So, the default settings focus on Pathfinder and Pathfinder terms for things, is there any support for other game systems? Specifically in this case I'm looking for Savage Worlds support..
Tks, JiB Carpe Cerevisium Play it in the key of G Demolished |
#1 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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Realm Works supports EVERY game system.
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#2 |
Senior Member
Join Date: Apr 2014
Location: California
Posts: 295
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More specifically, Realm Works is game system independent and you can tailor it to whatever game system you are using.
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#3 |
Junior Member
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Quote:
JiB Carpe Cerevisium Play it in the key of G Demolished |
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#4 |
Senior Member
Join Date: Jan 2012
Posts: 1,147
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I'd recommend you create custom categories that match your needs. You can easily do this. Many folks are doing it as their default regardless of system -- Pathfinder, 5e, CoH, Paranoia, SW, etc.... That gives them maximum flexibility.
The only caveat with custom categories is that purchased material will likely be placed into the standard categories. So if you plan to use the marketplace for SW materials (assuming there will be some down the line) you may have two categories that contain similar things. |
#5 |
Junior Member
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Quote:
JiB Carpe Cerevisium Play it in the key of G Demolished |
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#6 |
Senior Member
Join Date: Mar 2013
Location: Greater London, UK
Posts: 2,623
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You could also just remove the protection from the standard tags groups and delete the pre-defined entries (since they're not relevant to your system).
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#7 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Quote:
For example, all the material for Blood Drive is fully entered into Realm Works (it's a Kickstarter stretch goal). I don't believe we touched anything on the Story side, as it all worked perfectly well. On the Mechanics side, I think we added only a couple categories that are tailored specifically to Savage Worlds mechanics (e.g. monsters). Your best bet is to do what @Farling recommended above. You primarily just need to revise all the tags, which are admittedly more closely aligned with D&D and Pathfinder. If there are tweaks you want to make to categories as well, you are perfectly safe adding some new section types and/or snippet types to them. In fact, if you do that and import content like Blood Drive, you can readily add your new extensions to the imported content smoothly. In general, we recommend everyone stick with the provided category structure and augment it as needed - which is perfectly safe. Tags are where things will often change rather substantively across game systems. Hope this helps! |
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#8 |
Member
Join Date: Jun 2015
Posts: 78
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Anyone interested in the subject should read the manual "Tips and Tricks", section "4.11. Changing the Structure of Categories"
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#9 |
Senior Member
Join Date: Jan 2013
Location: Rochester, MN
Posts: 1,517
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Quote:
Creating your own Category structure and hiding what's there is the best option in these cases, given what we're allowed to do. JazzIsBlues: My choice has been to create my own Categories and Tag Domains and leave the existing ones alone. That way changes LWD makes won't affect my realms, but I can use them where I choose. Until we have the Content Market, it's hard to say whether or how much you'll be affected by other people's use of the Global Categories (effectively "how much of other people's stuff you feel like merging into your realm".) Much like software development, everything we're doing so far is prototyping and may have to be thrown out once sharing and the Market are available. Last edited by Parody; June 29th, 2015 at 02:29 PM. |
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#10 |
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