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JazzIsBlues
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Old June 28th, 2015, 09:59 AM
So, the default settings focus on Pathfinder and Pathfinder terms for things, is there any support for other game systems? Specifically in this case I'm looking for Savage Worlds support..

Tks,

JiB

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AndrewD2
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Old June 28th, 2015, 10:47 AM
Realm Works supports EVERY game system.
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Viking2054
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Old June 28th, 2015, 11:51 AM
More specifically, Realm Works is game system independent and you can tailor it to whatever game system you are using.
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JazzIsBlues
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Old June 28th, 2015, 05:43 PM
Quote:
Originally Posted by Viking2054 View Post
More specifically, Realm Works is game system independent and you can tailor it to whatever game system you are using.
I get that Viking, but for things like tags for characters or npcs and such it thinks in terms or character classes and such for Pathfinder. I'm asking if there's a way to change its gears so it thinks in Savage Worlds terms since that's what I tend to run games in.

JiB

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AEIOU
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Old June 28th, 2015, 05:49 PM
I'd recommend you create custom categories that match your needs. You can easily do this. Many folks are doing it as their default regardless of system -- Pathfinder, 5e, CoH, Paranoia, SW, etc.... That gives them maximum flexibility.

The only caveat with custom categories is that purchased material will likely be placed into the standard categories. So if you plan to use the marketplace for SW materials (assuming there will be some down the line) you may have two categories that contain similar things.
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JazzIsBlues
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Old June 28th, 2015, 06:10 PM
Quote:
Originally Posted by AEIOU View Post
I'd recommend you create custom categories that match your needs. You can easily do this. Many folks are doing it as their default regardless of system -- Pathfinder, 5e, CoH, Paranoia, SW, etc.... That gives them maximum flexibility.

The only caveat with custom categories is that purchased material will likely be placed into the standard categories. So if you plan to use the marketplace for SW materials (assuming there will be some down the line) you may have two categories that contain similar things.
Thanks for the info, much appreciated.

JiB

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Farling
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Old June 29th, 2015, 10:47 AM
You could also just remove the protection from the standard tags groups and delete the pre-defined entries (since they're not relevant to your system).
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rob
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Old June 29th, 2015, 12:09 PM
Quote:
Originally Posted by AEIOU View Post
I'd recommend you create custom categories that match your needs. You can easily do this. Many folks are doing it as their default regardless of system -- Pathfinder, 5e, CoH, Paranoia, SW, etc.... That gives them maximum flexibility.

The only caveat with custom categories is that purchased material will likely be placed into the standard categories. So if you plan to use the marketplace for SW materials (assuming there will be some down the line) you may have two categories that contain similar things.
I strongly encourage you to NOT use this approach. Yes, this approach works, but it will have the most potential negative ramifications and entails the most amount of effort.

For example, all the material for Blood Drive is fully entered into Realm Works (it's a Kickstarter stretch goal). I don't believe we touched anything on the Story side, as it all worked perfectly well. On the Mechanics side, I think we added only a couple categories that are tailored specifically to Savage Worlds mechanics (e.g. monsters).

Your best bet is to do what @Farling recommended above. You primarily just need to revise all the tags, which are admittedly more closely aligned with D&D and Pathfinder. If there are tweaks you want to make to categories as well, you are perfectly safe adding some new section types and/or snippet types to them. In fact, if you do that and import content like Blood Drive, you can readily add your new extensions to the imported content smoothly.

In general, we recommend everyone stick with the provided category structure and augment it as needed - which is perfectly safe. Tags are where things will often change rather substantively across game systems.

Hope this helps!
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Bobifle
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Old June 29th, 2015, 12:58 PM
Anyone interested in the subject should read the manual "Tips and Tricks", section "4.11. Changing the Structure of Categories"
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Parody
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Old June 29th, 2015, 02:25 PM
Quote:
Originally Posted by rob View Post
In general, we recommend everyone stick with the provided category structure and augment it as needed - which is perfectly safe.
Unfortunately, the first thing I want to do is delete most or all of the existing Snippet definitions in most of the Global Categories. (As well as some of the Global Categories.)

Creating your own Category structure and hiding what's there is the best option in these cases, given what we're allowed to do.

JazzIsBlues: My choice has been to create my own Categories and Tag Domains and leave the existing ones alone. That way changes LWD makes won't affect my realms, but I can use them where I choose. Until we have the Content Market, it's hard to say whether or how much you'll be affected by other people's use of the Global Categories (effectively "how much of other people's stuff you feel like merging into your realm".) Much like software development, everything we're doing so far is prototyping and may have to be thrown out once sharing and the Market are available.


Last edited by Parody; June 29th, 2015 at 02:29 PM.
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