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banecrow
Junior Member
 
Join Date: Mar 2018
Posts: 7

Old March 10th, 2018, 02:40 PM
So trying to make a custom magic item for one of my players. I finally figured out how to give the item its + competence bonus to a skill when worn. But now I am trying to figure out how to give it a conditional modifier (the one that shows up under the skill but is not auto added to it)

I am trying to give the item a +5 competence bonus to Survival but only when tracking.

If someone can help guide me through to what I need to enter and where I need to enter it I would be grateful. I am still very new to this so if you could give me any details on how to enter the info that would be awesome.
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DeltaMasterMind
Senior Member
 
Join Date: Jul 2014
Posts: 412

Old March 10th, 2018, 04:04 PM
Timing Prelevels 5000
if (field[gIsEquip].value <> 0) then
#situational[hero.child[skSurvival],signed(5) & " competence bonus to Survival but only when tracking ",field[name].text]
endif

That might help.

Forum link for my content work:
Pathfinder Thread
Forum link for SU 5e content work:
5e Steven Universe Thread
This link is for my group, but feel free to play it with:
DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available.
This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race.
Please post comments in the provided threads above.
DeltaMasterMind is offline   #2 Reply With Quote
banecrow
Junior Member
 
Join Date: Mar 2018
Posts: 7

Old March 10th, 2018, 05:48 PM
Quote:
Originally Posted by DeltaMasterMind View Post
Timing Prelevels 5000
if (field[gIsEquip].value <> 0) then
#situational[hero.child[skSurvival],signed(5) & " competence bonus to Survival but only when tracking ",field[name].text]
endif

That might help.
So I tried copying and pasting this into an eval script and am getting the following message

Hero Lab was forced to stop compilation after the following errors were detected:

Syntax error in 'eval' script for Thing 'Foxlens1 (Eval Script #2') on line 1
-> Reference to undeclared variable: Timing'

Syntax error in 'eval' script for Thing 'Foxlens1 (Eval Script #1') on line 1
-> Reference to undeclared variable: Timing'
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banecrow
Junior Member
 
Join Date: Mar 2018
Posts: 7

Old March 10th, 2018, 06:58 PM
Got it to work thanks, had to take out the Timing Prelevels 5000 part

Next question, the item also has the ability to cast light spell at will. I can get it added to the item but I cannot seem to get it to show up on the character sheet, except in the item description.
banecrow is offline   #4 Reply With Quote
DeltaMasterMind
Senior Member
 
Join Date: Jul 2014
Posts: 412

Old March 10th, 2018, 07:04 PM
If the spell is bootstrapped, in the tags button next to the boot strap add these tags:
Helper.SpellLike
Usage.AtWill
They should do the trick.
P.S. The timing was taken from the Ring of Protection +1, so not sure why you had to, but if it works great! Unless you mean you had the Timing part added directly to the Eval Script space...meant for the timing selection fields above it.

Forum link for my content work:
Pathfinder Thread
Forum link for SU 5e content work:
5e Steven Universe Thread
This link is for my group, but feel free to play it with:
DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available.
This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race.
Please post comments in the provided threads above.
DeltaMasterMind is offline   #5 Reply With Quote
banecrow
Junior Member
 
Join Date: Mar 2018
Posts: 7

Old March 10th, 2018, 07:11 PM
Yeah I had put the timing script in the bootstrap script. This is the first item i have made so trying to work my way through this and figure it out.

Thank you btw the bootstrapped add for helper and usage did the trick.
banecrow is offline   #6 Reply With Quote
DeltaMasterMind
Senior Member
 
Join Date: Jul 2014
Posts: 412

Old March 10th, 2018, 07:21 PM
Your welcome bud.

Forum link for my content work:
Pathfinder Thread
Forum link for SU 5e content work:
5e Steven Universe Thread
This link is for my group, but feel free to play it with:
DMM 5e | "https://www.dropbox.com/s/vsd9w1eodlnwjq0/updatesDMM.xml?dl=1" Copy this link to your update manager to get updates when available.
This adds the Pisky subrace to elves from Berserk! and additional subraces for the Gem Race.
Please post comments in the provided threads above.
DeltaMasterMind is offline   #7 Reply With Quote
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