Senior Member
Join Date: Nov 2009
Posts: 891
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Yeah, I agree with dartnet. The nature of each setting being its own makes the data incompatible with one another. That is one thing that I do when I download a data set. I copy the file, then modify it to be compatible with my existing settings. To give you an idea I can share my personal data set. I still have to "clean up" Deadlands (and add the stuff from Stone and a Hard Place) and ETU, and I am slowly working on Hellfrost. https://dl.dropbox.com/s/ozcaq531yno4khn/updates.xml
My "cleaning" is making sure that things are accurate and mesh with my existing data and rules. Sometimes I "steal" edges or hindrances, strip them from the source, and make them more generic. I have it set to have one setting at a time, but some things can be shared between two or more settings. I hate duplicating things that are the same. Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#11 |
Senior Member
Join Date: Nov 2009
Posts: 891
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Oh yeah, and Rippers is mostly "cleaned up" but I might have missed something to fix.
Evil wins because good rolls poorly .... or the players are not paying enough attention to the game. |
#12 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Ironically, its probably because there's so much material for SW; but its scattered across literally dozens of game lines, and I'm not sure any one of them (other than possibly Deadlands) has enough of a following that overlaps with HL users to justify it.
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#13 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2007
Posts: 591
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There is allot more then you think.
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#14 |
Senior Member
Join Date: Feb 2010
Posts: 874
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Even if true, its probably not enough. Its easy to miss how much demand it has to be to justify a paid person to do this stuff.
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#15 |
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