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deathlynx
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Old June 14th, 2005, 11:45 AM
Well, "rules" have a filter specifically designed for "rulesets"...the only other filter they use is "scope", so by making a master ruleset for each race you can apply "rules" to a single race (or multiples)...
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harkan
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Old June 14th, 2005, 11:54 AM
the game rules carried in these units are info only as they do not require coding etc, i.e. Power of the waagh for orks relates to them regrouping during a game, and as such it does not need to be coded as an option or item but is helpful for new gamers to have on the print out as a reminder
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Colen
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Old June 14th, 2005, 02:54 PM
At 03:54 PM 6/14/2005 -0400, you wrote:

>the game rules carried in these units are info only as they do not require
>coding etc, i.e. Power of the waagh for orks relates to them regrouping
>during a game, and as such it does not need to be coded as an option or
>item but is helpful for new gamers to have on the print out as a reminder


For this sort of thing, couldn't you use the 'Output notes' of the race
record? Whatever is included there gets added to the printout.
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Warmonger
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Old June 14th, 2005, 03:00 PM
Hhehehehhahahahahahahehhehohohohoho That would require that we actually knew about that feature. Gonna have to play with that one.........


*edit*
Just realized though. Is that configurable as to whether or not it prints? Not all people want that info printing.
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harkan
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Old June 14th, 2005, 03:14 PM
As warmonger said the option to be able to switch these off via a ruleset or script (allowing ruleset control) would make this extremely useful. However it wouldnt meet the requirements for races like necrons which needs calculations in there etc, it would also mean adaptions to the def file which after a couple of earlier probs we tend to try and avoid altering as part of a race specific patch.
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rob
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Old June 14th, 2005, 08:55 PM
OK, we figured out how we'll be addressing these issues. So you should have
a "proper" solution to these issues soon that can replace the improvised
solutions you have already come up with.

-Rob

At 07:14 PM 6/14/2005 -0400, you wrote:

>As warmonger said the option to be able to switch these off via a ruleset
>or script (allowing ruleset control) would make this extremely useful.
>However it wouldnt meet the requirements for races like necrons which
>needs calculations in there etc, it would also mean adaptions to the def
>file which after a couple of earlier probs we tend to try and avoid
>altering as part of a race specific patch.


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Lone Wolf Development www.wolflair.com
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harkan
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Old June 14th, 2005, 09:58 PM
excellent, cheers
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