Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Location: New Hampshire, USA
Posts: 388
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Well, "rules" have a filter specifically designed for "rulesets"...the only other filter they use is "scope", so by making a master ruleset for each race you can apply "rules" to a single race (or multiples)...
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#11 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Posts: 345
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the game rules carried in these units are info only as they do not require coding etc, i.e. Power of the waagh for orks relates to them regrouping during a game, and as such it does not need to be coded as an option or item but is helpful for new gamers to have on the print out as a reminder
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#12 |
Senior Member
Lone Wolf Staff
Join Date: Dec 2008
Posts: 4,690
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At 03:54 PM 6/14/2005 -0400, you wrote:
>the game rules carried in these units are info only as they do not require >coding etc, i.e. Power of the waagh for orks relates to them regrouping >during a game, and as such it does not need to be coded as an option or >item but is helpful for new gamers to have on the print out as a reminder For this sort of thing, couldn't you use the 'Output notes' of the race record? Whatever is included there gets added to the printout. |
#13 |
Member
Volunteer Data File Author
Join Date: Apr 2005
Location: North Western Arizona
Posts: 97
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Hhehehehhahahahahahahehhehohohohoho That would require that we actually knew about that feature. Gonna have to play with that one.........
*edit* Just realized though. Is that configurable as to whether or not it prints? Not all people want that info printing. |
#14 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Posts: 345
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As warmonger said the option to be able to switch these off via a ruleset or script (allowing ruleset control) would make this extremely useful. However it wouldnt meet the requirements for races like necrons which needs calculations in there etc, it would also mean adaptions to the def file which after a couple of earlier probs we tend to try and avoid altering as part of a race specific patch.
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#15 |
Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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OK, we figured out how we'll be addressing these issues. So you should have
a "proper" solution to these issues soon that can replace the improvised solutions you have already come up with. -Rob At 07:14 PM 6/14/2005 -0400, you wrote: >As warmonger said the option to be able to switch these off via a ruleset >or script (allowing ruleset control) would make this extremely useful. >However it wouldnt meet the requirements for races like necrons which >needs calculations in there etc, it would also mean adaptions to the def >file which after a couple of earlier probs we tend to try and avoid >altering as part of a race specific patch. --------------------------------------------------------------------------- Rob Bowes (rob@wolflair.com) (408) 927-9880 Lone Wolf Development www.wolflair.com |
#16 |
Senior Member
Volunteer Data File Author
Join Date: Mar 2005
Posts: 345
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excellent, cheers
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#17 |
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