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thistledown
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Old April 11th, 2018, 01:57 PM
There's one for a Wyrmling Nightmare Dragon too.
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Minous
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Old April 26th, 2018, 03:38 PM
Shadow: Noticed a bug with your "Ranger: Favored Enemy" adjustment and the Ilsurian Archer archetype. Specifically Vicious Aim and Favored enemy are stacking, instead of taking the full favored enemy. You end up with 1.5 x Favored Enemy

FYI:
Vicious Aim = 1/2 Favored highest favored enemy to all foes
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ShadowChemosh
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Old April 26th, 2018, 03:51 PM
Quote:
Originally Posted by thistledown View Post
There's a chronicle that allows a Soulbound Doll as a familiar. Could something be added to the community pack that adds that to the list of available familiars in HL?
Hmmm

Quote:
Originally Posted by thistledown View Post
There's one for a Wyrmling Nightmare Dragon too.
Maybe... Will take a look....

Quote:
Originally Posted by Minous View Post
Shadow: Noticed a bug with your "Ranger: Favored Enemy" adjustment and the Ilsurian Archer archetype. Specifically Vicious Aim and Favored enemy are stacking, instead of taking the full favored enemy. You end up with 1.5 x Favored Enemy

FYI:
Vicious Aim = 1/2 Favored highest favored enemy to all foes
Will take a look but this is a very weird case...

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Minous
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Old April 26th, 2018, 03:55 PM
I will note that the normal favored enemy adjustment does work with it, just the community pack version causes an issue
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ShadowChemosh
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Old April 26th, 2018, 04:00 PM
Quote:
Originally Posted by Minous View Post
I will note that the normal favored enemy adjustment does work with it, just the community pack version causes an issue
Well yeah if I put in "very" specific logic I can of course fix it. But I hate doing that as it means EVERY time a "unique" situation comes up I have update code and add "special" logic. Such stuff eats up lots of time. Guess that was more my point than it couldn't be done.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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Minous
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Old April 26th, 2018, 05:27 PM
I just took a look at LW's code, they actually check for the adjustment in the ability, not the reverse.

Code:
      ~look for copies of the favored enemy adjustment
      foreach pick in hero from BaseInPlay where "thingid.pFavorEnem"
        ~if we find one, and it's active, we exit this script, and don't add our attack and damage bonuses
        doneif (eachpick.field[pIsOn].value <> 0)
        nexteach
Ill see if they can check for the community pack version too, unless you know of an easy way to make your adjustment look like thingid.pFavorEnem
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ShadowChemosh
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Old April 26th, 2018, 06:19 PM
Quote:
Originally Posted by Minous View Post
unless you know of an easy way to make your adjustment look like thingid.pFavorEnem
Actually I can do that pretty easily. Thanks for checking! I will make that change for next release.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
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ShadowChemosh
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Old April 27th, 2018, 09:41 AM
xxxxxxxxxx

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.

Last edited by ShadowChemosh; April 27th, 2018 at 09:59 AM.
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ErinRigh
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Old April 30th, 2018, 10:49 PM
Hey SC the Vitalist Life Leech is calculating its Drain Health ability incorrectly. It is supposed to be twice class level + WIS modifier, but it is calculating at level + WIS Modifier
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ShadowChemosh
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Old May 1st, 2018, 10:33 AM
Quote:
Originally Posted by ErinRigh View Post
Hey SC the Vitalist Life Leech is calculating its Drain Health ability incorrectly. It is supposed to be twice class level + WIS modifier, but it is calculating at level + WIS Modifier
Thanks for the bug report.

Hero Lab Resources:
Pathfinder - d20pfsrd and Pathfinder Pack Setup
3.5 D&D (d20) - Community Server Setup
5E D&D - Community Server Setup
Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources.
Created by the community for the community
- Realm Works kickstarter backer (Alpha Wolf) and Beta tester.
- d20 HL package volunteer editor.
ShadowChemosh is offline   #1560 Reply With Quote
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