Junior Member
Join Date: Dec 2012
Posts: 5
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Sendric you are a genius my man, through what you showed me I was able to complete the broken feat expanded knowledge and allow it to adjust the maximum powers known for a class. Of course you have to rebuild this for each class but it works like a champ. For those who are interested use the initial steps as Sendric had advise making only the change of the field thus your final code will look like this:
(example for the wilder class) Phase: Final phase (user) Priority:10000 Index:1 Script: hero.child[cHelpWil].field[cPsiPowMax].value = hero.child[cHelpWil].field[cPsiPowMax].value + 1 This will allow of the feat expanded knowledge to function closer to how it actually should by allowing you to type the name of the power you want to add then being able to actually add it without hero lab telling you you have 1 power too many for your char. |
#11 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
Well, let's not get carried away, but I'm glad I could help. |
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#12 |
Spy
Join Date: Jan 2011
Location: Van Nuys, California
Posts: 1,220
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Quote:
Code:
hero.child[cHelpWil].field[cPsiPowMax].value += 1 |
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#13 |
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