Senior Member
Join Date: Aug 2010
Posts: 1,528
|
Remember that Paizo views Realm Works content as an extension of the PDF.. and so expects you to already have the PDF for a read-through. We Be Goblins was planned and prepared before that policy was set, though, through a separate arrangement with LWD, so it is somewhat "grandfathered" in that respect.
I have no idea what other publishers may be telling the people working on their content. I know at least some users have mentioned that they are working on material for other publishers, and their layouts and methods may well be very different. With regard to kbs666's comments... early on, advice given to users was along the lines of "create only what you need" and "don't over-create". This could well be part of why We Be Goblins is laid out as it is. My push for additional icons in the Features Request thread comes from my own desire to be more specific than the LWD guidelines (and the LWD Pathfinder structure) have laid out.. I want MORE Categories than there are in the standard Pathfinder structure, and more specific identification of similar-but-related things. Hence, my style is more like what kbs666 suggests.. more Individuals, Places, and Incidents even if they're only name-dropped, and so on. |
#11 |
Member
Join Date: Nov 2015
Posts: 32
|
Quote:
|
|
#12 |
Senior Member
Join Date: Aug 2013
Location: Alabama
Posts: 254
|
The NPCs didn't need their own topics, because everything you need to know about them to run the adventure is detailed as part of the location/scene where you meet them. No reason to have another tab open for such scant information. Tying non-vital NPCs to their location was mentioned as a best practice some time ago.
|
#13 |
Senior Member
Join Date: Dec 2010
Posts: 468
|
That was in the context of having the NPC with the location as containing parent not imbedded in the location.
All NPCs should have their own topics so you can reveal if players discover them from an informant or something before the encounter. |
#14 |
Senior Member
Join Date: Oct 2014
Location: Chicago, IL
Posts: 1,690
|
Once an NPC is mentioned/linked multiple times elsewhere I give it a separate topic even if I first put it somewhere else. That was my point.
my Realm Works videos https://www.youtube.com/channel/UCZU...4DwXXkvmBXQ9Yw |
#15 |
Senior Member
Join Date: Aug 2010
Posts: 1,528
|
In some ways, it is a meta thing.
If the players are actually using Realm Works, and the creator only made Individual-type Topics for significant NPCs, then they know a) anyone with such a topic is hardly the "bystander" you may have told them s/he is, and b) anyone without such a topic is nowhere near as important as you may have made him/her sound. So, I too make any NPC worthy of a link into its own Topic. |
#16 |
Senior Member
Join Date: Dec 2010
Posts: 468
|
General rule: If they are worth having a name, they are worth a topic.
|
#17 |
Senior Member
Join Date: Dec 2014
Location: Twin Cities Area, MN, USA
Posts: 1,325
|
lots of food for thought. i can understand the pov of giving every npc a topic, but in game, I would not like having to open a new tab for every npc in an encounter. if the creator takes this approach, I would hope that they would also include the statblock (herolab snippet) and basic description in the Encounter/Location topic itself. Duplicates information somewhat but makes running a gam easier while still allowing you to reveal npcs and to better use npcs in multiple topics.
RW Project: Dungeons & Dragons 5th edition homebrew world Other Tools: CampaignCartographer, Cityographer, Dungeonographer, Evernote |
#18 |
Senior Member
Join Date: Dec 2010
Posts: 468
|
Of course if they would let you make links to snippets instead of just topics, the problem would go away because you could place a less significant NPC into, say, the place that he lives and then link to the snippet in another place he might show up, like say the tavern, or the magic shop he runs.
This would be analogous to how you can set a target on a web page and link straight to that part of the web page rather than the top of the web page. |
#19 |
Member
Join Date: Nov 2015
Posts: 32
|
Quote:
|
|
#20 |
|
|