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Junior Member
Join Date: Nov 2009
Posts: 18
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Support for the Dark Heresy gameline would be awesome. Here's hoping
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Member
Join Date: Feb 2007
Posts: 41
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Just picked up the system, and yeah, some Rouge trader support would be awesome. Will keep all my parts crossed, but otherwise just wanted to add a voice of support. (yes, I've done the poll too !)
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Member
Join Date: Dec 2007
Posts: 73
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mainly because rogue trader makes me weep for the complexity of it.
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Member
Join Date: Feb 2010
Posts: 33
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Looks like the subject got brought up recently over at the Dark Heresy forums:
http://www.fantasyflightgames.com/ed...3&efidt=305635 |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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We've spoken with FFG. At this point, it does not appear that we'll be doing anything with them in an officially licensed capacity for Hero Lab. Beyond that, you'll need to talk to FFG.
I wish I had better news, but that's how things look right now. :-( |
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 8,232
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Here's a possibility. If there were enough interest, we could investigate developing core mechanics files for DH/RT, just as we've done for D&D 4E. However, we would *not* be able to populate any game IP into the files. One or more users would need to step forward to take on that task and assume formal ownership of the data files, which would then be made available via the Authoring Kit option.
If some of you would be interested in taking on this task, let us know and we'll investigate the possibility further. |
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Junior Member
Join Date: Apr 2010
Posts: 2
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This thread actually got me to join this forum. I have been wishing for data files for Dark Heresy and Rogue Trader for a while now. The only reason I haven't picked up Hero Lab is because it doesn't support DH/RT. But if the core mechanics files were available I would totally be willing to pay for the authoring kit and do the data entry. Besides going through all the books with that much scrutiny couldn't hurt my GM'ing skills either.
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Junior Member
Join Date: Apr 2010
Posts: 10
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I agree with Spoike, only I had noticed what I thought to be a dead issue, seemingly resurrected. The sole reason I purchased Hero Builder was in hopes that I could figure out how to use it for DH like we do for WH40k in Army Builder. I would definitely devote as much time as I could (and then some!) to help get a DH skeleton built!
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Senior Member
Lone Wolf Staff
Join Date: May 2005
Posts: 13,112
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Spoike, shinma72, if you're willing to try your hand at writing those core mechanics, I'm glad to help you through the process. I'd recommend you start by scanning the authoring kit wiki at http://hlkitwiki.wolflair.com/index.php5/Main_Page, especially the Savage Worlds Walkthrough in the Authoring Examples section.
Also, examine the various game systems in Hero Lab, even opening the ones you don't own in demo mode. Try out various mechanics, thinking about how you'd make use of them in the Dark Heresy files. I'd recommend importing some of the pre-made characters within Cortex, Savage Worlds, or WoD, and then looking at how the advancement tab works in those systems. That sort of advancement mechanism is how the XP spending in Dark Heresy will be handled. The core mechanics for advancement are already present in the Skeleton files, so examine those systems with an eye towards how advancement would be used in DH. |
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Junior Member
Join Date: Apr 2010
Posts: 10
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Mathias, I am *MOST ASSUREDLY* interested in it. I had stopped dev for a few weeks but had already pulled down the skeleton pdf and such and tweaking as I went. I will get back on it and I'm going to be laying out the structure of the stats and how the skills and such play back into it, something I had not done when I first dove in. Tonight I'll follow your suggestions and dld the demos and see how those work.
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