Senior Member
Join Date: Jul 2010
Posts: 3,147
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#371 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,089
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Having downloaded and imported the new community set, I'm getting a string of "duplicate record encountered" errors relating to "3.5 Dungeon Master Guide.user" file (all poisons) and "3.5 Fiendish Codex_2.user". Am I correct in thinking these two files should be deleted by the update? (Either my system didn't do the delete, or it wasn't part of the update procedure.)
Before the update we had: 3.5 Dungeon Master Guide.user 3.5 Dungeon Master Guide 2.user 3.5 Fiendish Codex_2.user The update has added these three files: 3.5 Dungeon Master Guide 1.user 3.5 Fiendish Codex 1.user 3.5 Fiendish Codex 2.user |
#372 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Those files may have been deleted in a previous release. I didn't do anything to those files in this release. You should move '3.5 Dungeon Master Guide.user' and '3.5 Fiendish Codex_2.user' out of your data folder and recompile. That should remove your compilation errors.
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#373 |
Senior Member
Join Date: Mar 2013
Location: Melbourne, Australia
Posts: 1,089
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Sounds like I missed something at some point, but easily fixed. Thanks!
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#374 |
Junior Member
Join Date: Oct 2015
Posts: 19
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Hi all,
I am having an issue with a multiclass character I have created. It started out as a cloistered cleric. Among other things, the cloistered cleric is only proficient with light armor. When I add a fighter class, I would expect that the fighter feats/proficiences would also be included, such as Armor (Medium), Armor (Heavy), and shield proficiency. Unfortunately, they do not. I tried to work around the issue by adding permanent adjustments for armor and shield proficiency, but that didn't work, either. Interestingly, Weapons (All Martial) was included as a feat when I added fighter. Last edited by paulh; October 22nd, 2015 at 04:51 PM. |
#375 |
Member
Join Date: Oct 2013
Posts: 79
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I noticed that none of the named shields can shield bash. For example, Shield of the Winged Crusade, a heavy steel shield, does not give the option to shield bash. When I create a standard heavy steel shield (with and without magical properties), I get the shield bash option.
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#376 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#377 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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Quote:
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#378 |
Junior Member
Join Date: Oct 2015
Posts: 19
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I'm not sure if this is a community set or a core issue, but...
I am working on a 1st level Factotum. It looks like the Armor Class calculation is incorrect. It looks like it's adding my Intelligence modifier to AC, which is what Cunning Defense provides... only, Cunning Defense 1) isn't available until 3rd level, and 2) requires the use of Inspiration Points (in other words, it's not "on" all the time). |
#379 |
Junior Member
Join Date: Oct 2015
Posts: 19
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Another Factotum quirk - The Special tab shows "Inspiration (Factotum)," and then shows inspiration point total: ?. Should Hero Labs calculate and display inspiration points?
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#380 |
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