Senior Member
Join Date: Jul 2010
Posts: 3,144
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Quote:
For the record, you would need to search for the wMain.? tag to determine the weapon's base damage. Then you would want to search for things like Helper.DamageUp/DamageDown, whether it's being held in main, off, or both, and probably some other tags that I'm not thinking of. As you go through, you would need to set a variable, and then at the end use that variable to set wFixDamage. At least, that's the only way I know to do it. Perhaps someone smarter has a better idea. |
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#11 |
Member
Join Date: Jul 2015
Location: Ottawa
Posts: 58
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Ouch.
um... Ya, that's waaay too complicated for the scope of what I want to achieve. And, it still wouldn't provide the right result... Part of the problem is that the additional damage is tied to both the level of the PC and whether or not the ritual for the weapon has been achieved. I'll list the level-dependant elemental damage as a weapon special, that way it'll at least show up on the character sheet. Hopefully the d20 system gets that upgrade soon(ish). I guess I'll have to start paying attention to the changelogs! Thank-you for all your help, Sendric! |
#12 |
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