Member
Join Date: Jul 2015
Location: Ottawa
Posts: 58
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Hello everyone,
I'm playing a deliberately overpowered campaign, and with the extra (and higher-level) monsters, and the ultimate goal of god-hunting, as a balance question I'm trying to add feats to my players. I'd rather not manually enter adjustments if possible, but I can't find in the Editor where it specifies the 1st, 3rd, 6th, 9th, etc feats that a player receives. Finding the list of bonus feats for a class is easy, but again, not quite what I'd hoped for. Any suggestions or pointers? Thanks all. |
#1 |
Senior Member
Join Date: Jul 2010
Posts: 3,147
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I'm pretty sure there's a relatively easy way to do this, but I can't find it nor remember it. You can modify the herofield tFeats, so you could create a script to force a certain progression. You would have to attach it to something that is always on the hero, such as a condition.
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#2 |
Member
Join Date: Jul 2015
Location: Ottawa
Posts: 58
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Thanks Sendric. I'll try to use Blinded.
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#3 |
Member
Join Date: Jul 2015
Location: Ottawa
Posts: 58
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Bah. Sendric, I'm an idiot. Here's my script:
Code:
var HD as number HD = hero.tagcount[Hero.HitDice] HD -= 2 HD = round(HD/3,0,-1) herofield[tFeats].value += HD I tried making a Special for the script, and bootstrapping that to Blinded, but that felt wrong, and also didn't work... Yeesh... |
#4 |
Senior Member
Join Date: Mar 2007
Location: Muskegon, MI
Posts: 2,975
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I'd guess the hit dice tag isn't set that early.
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#5 |
Senior Member
Volunteer Data File Contributor
Join Date: Jan 2010
Location: Chicago, IL (USA)
Posts: 10,729
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Scripts that count hit dice or class levels should run at Post-Levels/10000 for best results.
Hero Lab Resources: Pathfinder - d20pfsrd and Pathfinder Pack Setup 3.5 D&D (d20) - Community Server Setup 5E D&D - Community Server Setup Hero Lab Help - Hero Lab FAQ, Editor Tutorials and Videos, Editor & Scripting Resources. Created by the community for the community - Realm Works kickstarter backer (Alpha Wolf) and Beta tester.- d20 HL package volunteer editor. |
#6 |
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